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Blasphemous Intent

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About This File

Maps I made in 2001 that I never thought I'd see ever again -- made a throwaway comment and shot in the dark question about them on a DoomWorld forum thread and, long story cut short, they're HERE - in their unedited 2001 glory!


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  • File Reviews

    • By Player Lin · Posted
      It's very challenge, health supply is low, if you're not found any of secrets, and it'll make you suffer, a lot. Old school style but since supply is low and you needed considering about the ammo usage so it's not easy, but I guess it's fine for most of DooMers.   Sector #324 erroneously set as Secret and it's not reachable(it's the upper side of the switch to active the secret elevator, you cannot go to there normally) so player will end up 2/3 of secrets.
    • By Myst.Haruko · Posted
      I get it, it was experiment, but it still plays more as first map. Not much challenge, besides cybercow. Quite bland and no proper gameplay. 
    • By Meril · Posted
      1995. Map has some nice details, textures are ok. But there is a maze. Big, monotonous maze. With only right angles one texture, and few stacked pinkies. Gameplay is bad. Switch hunting, backtracking with no idea where to go. Secrets are not flagged at all. If you are too observant you may miss all the level, becouse there's shortcut from the begining to end.  Graphic: 3.5/5* Gameplay: 1/5* 
    • By Meril · Posted
      Old ugly map from '95. Monotonous, unfitted textures, bland. But gameplay is kinda ok. Straightforward, no annoying features. Secrets are extremely obvious. Overall: waste of time, but playable if you're blind. Graphic: 1/5* Gameplay 3/5*
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