Hell on Earth: Super Tiny Edition

   (3 reviews)
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Author

Philnemba

About This File

A super short megawad where I recreate Hell on Earth into tiny playable 64x64 playable area however there are still monsters outside the playable space to kill ya.

Credits

Id for Doom, 1337 Doomer who made the infamous Congestion 64 which was the main inspiration for this.

Base

Scratch

Build Time

October 28th to 30th of 2017(yea I could've release this sooner but was pretty busy with RL stuff)

Editors Used

Doom Builder 2

Bugs

none?




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GuyNamedErick

  • 4
   1 of 1 member found this review helpful 1 / 1 member

Short and sweet, although there at times the WAD can catch you off guard, like with how thin the lifts. Nevertheless, the use of voodoo dolls and shootable switches was used well here and it's overall a pleasant experience.

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Myst.Haruko

  • 4
   1 of 1 member found this review helpful 1 / 1 member

Another short and quick experience,which lasted less than hour. Good usage of voodoo dolls and shootable switches. My only complaint is that some lifts don't have repeatable action in case if player fails to get up in time. 

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GarrettChan

  • 3
   1 of 2 members found this review helpful 1 / 2 members

Very interesting idea to represent 32 maps of the D2 in a small area. It's nice to check out this under-1-hour experience. Some of the later maps used Voodoo Doll tricks to alter the gameplay a little bit for a refresh. It's sad that I can't give a 4 because gameplay doesn't really exist in the WAD.

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  • File Reviews

    • By Summer Deep · Posted
      Quite a decent and apparently well regarded early Doom map. Almost 300 enemies on UV, but not too difficult by today's standards. Visually okay, though a bit spartan with plenty of plain white walls etc. There's also a Doom 2 conversion of this (Redrum2.wad) which can be found on some of those 94/95 CD compilations, but it's somewhat disappointing - no revenants, mancubuses or archviles, even on UV difficulty.
    • By lupinx-Kassman · Posted
      An old partial conversion that uses dehacked for some nifty effects. You can leave shotgunners in a sorta slumped state, watch a building get demolished, and use a mancubus's arm as a weapon among other things. Goof++; Tickles my soft spot.
    • By Meril · Posted
      Some missing textures, weird maze. Not sure if author tried to make multilevel illusion or not but anyway he screw up. 2.5/5*
    • By Meril · Posted
      Map is made correct, but short, bland, plain, nothing more than some rooms filled with monsters opened one after another.
    • By Meril · Posted
      Impressive features for 95 wad, but it is made by good engineer but no artist. Ladders, map with indicators which switch left to find, great concepts. But ladders are glitchy (in GZDoom) player and monsters sometimes getting stuck in floor. It's a shame that gameplay is bad. Starts in the room filled with mostly hitscanners (infighting gets almost 40 of them), vaults filled with ammo. Visuals: 2/5 Gameplay: 2/5 Cool stuffs: 4/5