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Hell on Earth: Super Tiny Edition

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A super short megawad where I recreate Hell on Earth into tiny playable 64x64 playable area however there are still monsters outside the playable space to kill ya.


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GuyNamedErick

   1 of 1 member found this review helpful 1 / 1 member

Short and sweet, although there at times the WAD can catch you off guard, like with how thin the lifts. Nevertheless, the use of voodoo dolls and shootable switches was used well here and it's overall a pleasant experience.

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Myst.Haruko

   1 of 1 member found this review helpful 1 / 1 member

Another short and quick experience,which lasted less than hour. Good usage of voodoo dolls and shootable switches. My only complaint is that some lifts don't have repeatable action in case if player fails to get up in time. 

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GarrettChan

   1 of 2 members found this review helpful 1 / 2 members

Very interesting idea to represent 32 maps of the D2 in a small area. It's nice to check out this under-1-hour experience. Some of the later maps used Voodoo Doll tricks to alter the gameplay a little bit for a refresh. It's sad that I can't give a 4 because gameplay doesn't really exist in the WAD.

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  • File Reviews

    • By YouAreTheDemons · Posted
      Barely playable. You're given bare armaments, and have to contend with using a shotgun against Hellknights and Revenants until you drop down a hole, get stuck in a maze of tunnels filled with enemies, and then find yourself in an outdoor area, still unarmed, but surrounded by enemies. Honestly, I think Sisyphus has it easier.
    • By Meril · Posted
      This map is crap. Ugly, confusing. Each keycard is in unmarked secret area impossible to find without IDDT. I have no idea how to defeat 3 Cybies in narrow corridor. Bullshit.
    • By NuMetalManiak · Posted
      this is the kind of wad that if you got a group of newb players who want to get into custom levels, this is a fun start. it starts out easy, managing to stay easy for a very long amount of time until the halfway point. most areas are rather open, making maneuverability a lot of fun. the endgame levels are quite varied, but the overall enjoyment from playing GMP remains strong. a few unique ones here and there, like the Evilution tributes, MAP30, and MAP32, all worth it in the end.
    • By GuyNamedErick · Posted
      Not a bad WAD for 1994, the time the level was created. For such a unholy temple, it isn't very bad to plow through, and a little dull in some rooms, although some add some weird designs to stand out. The lighting is nice and the map isn't too confusing nor frustrating. The WAD might be good for a casual level to plow through, so it may be worth a shot if you are into some old obscure maps.
    • By GuyNamedErick · Posted
      The idea of the map isn't really, bad the execution is rather sloppy and while being nonlinear isn't something I see as a bad thing, there is really nothing stopping you from beating the map in 15 seconds or less if you somehow found the exit first try. Textures are sloppy, most rooms are cramped and tight to enter, buildings are thrown in randomly yet the rest of the outside map is just empty apart of a few trees. Monsters teleport inside the buildings or outside them every now and then, and it is nice that they teleport to "random" areas of the map instead of 1-2 fixated ones. However, there just isn't much here, it's pretty much what you can expect out of an old WAD.
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