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Confinement Community Project

   (5 reviews)
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About This File

The Confinement Community project was created with one objective in mind. Create a map of any size between 1024x1024 and 2048x2048. Nineteen talented mappers came together over an extended period of time to produce Twenty Three beautifully detailed maps, built into a confined space.


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Psilli

  

Excellent set of maps! Though it's described as being small, the level design for each map hid it pretty well. The last level was definitely the most challenging but I grew to appreciate the idea behind it.

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Sasha

  

I agree with Zalewa. Each map is competently designed, fun good looking, distinct from one another.  I enjoy to play this project on UV+fast.

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NuMetalManiak

  

MAP01: wouldn't be bad, but i noticed how sparse things were in ITYTD/HNTR as opposed to other settings.

MAP08: concept map, but still nasty.

MAP19: ARGH SO ANNOYING TOO MANY MOVING LIFTS and it took way too long.

and of course MAP31 didn't work right but whatever.

 

other than those, the other maps are pretty much new-age-standard-quality and are fine. on the other hand, not a fan of excessive Boom trigger usage anymore.

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Denim Destroyer

  

Not for the claustrophobic, this set of maps manage to work well despite how small they are. Each map plays very well with the only hang up for me being map13. The difficulty definitely increases throughout the WAD but still remains fair. I recommend this to anyone who wants to play a good yet short series of maps.

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Zalewa

  

I dig such community project. You actually don't feel the size limitation in the maps and each map is competently designed, fun, definitely not easy, good looking and distinct from one another.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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