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Confinement Community Project

   (5 reviews)
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About This File

The Confinement Community project was created with one objective in mind. Create a map of any size between 1024x1024 and 2048x2048. Nineteen talented mappers came together over an extended period of time to produce Twenty Three beautifully detailed maps, built into a confined space.


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Psilli

  

Excellent set of maps! Though it's described as being small, the level design for each map hid it pretty well. The last level was definitely the most challenging but I grew to appreciate the idea behind it.

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Sasha

  

I agree with Zalewa. Each map is competently designed, fun good looking, distinct from one another.  I enjoy to play this project on UV+fast.

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NuMetalManiak

  

MAP01: wouldn't be bad, but i noticed how sparse things were in ITYTD/HNTR as opposed to other settings.

MAP08: concept map, but still nasty.

MAP19: ARGH SO ANNOYING TOO MANY MOVING LIFTS and it took way too long.

and of course MAP31 didn't work right but whatever.

 

other than those, the other maps are pretty much new-age-standard-quality and are fine. on the other hand, not a fan of excessive Boom trigger usage anymore.

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Denim Destroyer

  

Not for the claustrophobic, this set of maps manage to work well despite how small they are. Each map plays very well with the only hang up for me being map13. The difficulty definitely increases throughout the WAD but still remains fair. I recommend this to anyone who wants to play a good yet short series of maps.

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Zalewa

  

I dig such community project. You actually don't feel the size limitation in the maps and each map is competently designed, fun, definitely not easy, good looking and distinct from one another.

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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