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The Becoming

   (10 reviews)

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Only the best vanilla throwback episode I've ever done


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Bri0che

·

  

This is quality here. Level design is well-worked, effort is clearly here...

 

Though... I played on UV, ammo and health are way too rare, even on continuous play :/

I have really right enough ammo and health to finish a map. Everytime I died, it was because I caught myself in a trap with only 10 or 20 HP.

 

MAP03 as everyone said below is a special case... :

 

Spoiler

I must admit that I passed it because I just wanted to fight monsters at the time I ran into the whole WAD, but I'll surely replay the whole thing on HMP and finish every map for fun.

 

4/5 because I don't want to shame this, and because author warn this is designed for HMP first.

 

Despite what I said, I highly recommend you to download this !

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chowbar

  

It's tough, moody, and vanilla-compatible. Excellent use of IWAD textures and a nice soundtrack make this Episode 2 replacement very compelling and definitely worth a play for vanilla purists. E2M3 is a particular standout although I really didn't care for E2M8. That said, totally worth a download.

 

Played in PrBoom+ (complevel 3), UV, pistol starts, with saves.

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Barefootstallion

  

I've only made it up to map 3 so far.  But dayum!  I gotta say!  This is a totally cool set of maps!

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NoWits

  

Awesome E2 replacement. Very atmospheric, great use of stock textures, especially in the transition to the hell theme. Had some unique moments, like the path leading up to the exit "teleporter" on M4 or the whole of M3, which was a very cool concept. Cool music too.

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NuMetalManiak

  

this is a pretty nice E2 replacement, difficulty remains consistent and the fun factor is definitely there with the non-linearity of the levels. also the wad and its levels are titled after NIN songs which is cool, and the soundtrack actually is unique. E2M3 is pretty unique and so is E2M8. worth at least one go.

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Mk7_Centipede

· Edited by Mk7_Centipede

  

I played a few minutes of e2m3 and nearly had a heart attack. This looks right up my ally. Thanks.

 

Oh, and the music is flawless. Much obliged, yall.

 

edit: This is really more of an E3 replacement than an E2 replacement. The familiar visages is a trope to E3, and the total lack of crushers sorta defies what I think is elemental to E2. There is some Beserk idolization early on, and familiar map layouts later on. I have yet to beat the boss stage, but generally this is pretty stress inducing without being too difficult.

 

A Good Cyberdemon is Hard to Find.

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quasiotter

  

Still fairly new to Doom, but I've gotta say that this was incredible. Loved the interconnectivity that was memorable to keep it from being byzantine. Favourite is E2M3 by far. Didn't care for E2M8. The rest I really dug quite a bit, though.

 

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trrobin

  

A pretty good episode 2 replacement with a few minor niggles here and there, that thankfully doesn't stray too far away from the essential nuts & bolts gameplay that we know and love doom 1 for.

I will definitely keep my eye on this authors future work.

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Dedalus 80

  

Nice vanilla maps with fantastic music. You captured very well the atmosphere of the original Doom. Bravo!

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Zalewa

  

Doom 1 with challenging but fluent action is always something that's difficult to achieve. There are some moments here that are too aggressive in mauling you with pain and death, but in overall the WAD is excellent with visuals barely, but still, surpassing the vanilla E2. Despite some use of high HP enemies there's always either enough ammo to kill them, or enough of space to skip or postpone the fight.

 

The last map, though, is something really, really stupid, as felgro has already stated. It seems it was supposed to be extra-hard, but actually it just makes your left hand twitch into a gesture that can press ALT+F4, and then you press ALT+F4.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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