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Eyeball

   (1 review)
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Eyeball is a ridiculous level resembling an eyeball. You start off in the pupil and you go outwards into the snow. Have your resources ready. Otherwise, you are doomed to failure. My eyes are on you. You can try playing this single-level wad with a ZDoom-driven source port but you are likely to run into performance issues. Link to the demo can be found here: https://www.youtube.com/watch?v=HeluhZVMBNE


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baja blast rd.

· Edited by rdwpa

  

Your map is advertised as prBoom+ compatible, but it breaks with a complevel set.

 

The voodoo doll conveyer is controlled by a linedef that is 9472 units long. That propels it to incredibly high speeds. Under complevel 9, which is how most people will play "Boom-format" sets in prBoom+, the doll will linedef skip an essential trigger after the giant ring of former human troopers is vanquished, thus preventing the player from reaching the slightly more giant ring of former human sergeants. Conveyor control linedefs should be 32 units long. That way, they avoid all issues like that and also remain consistent from port to port. 

 

Normally, I only submit reviews for maps if I manage to play through them in full, but I'm making an exception here because game-breaking bugs and poor mapping practices are immensely helpful to disclose. Best of luck in the future. 

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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