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Doom II: Dark World [v1.0]

   (10 reviews)

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Replay the original eleven maps from Doom II in a more hellish, harder state. Made from scratch while referring to the original maps.


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silentzorah

  

Great concept, but I felt the execution was a bit lacking.  The maps aren't too detailed compared to today's standards, and I felt that for a wad called "Dark World," the maps were actually quite bright.  Maybe darkening them a bit could help mask the lower detail.  Difficulty was good, some decent traps here and there.

 

Not awful, but not stellar.  It's a thing that exists, I guess.

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Nems

  

This is a very fun, albeit tougher remix of the first eleven maps of Doom 2. The design is familiar enough to be recognizable while still doing its own thing. I just wish there was more than just these 11 levels because I would have liked to see what they would have done with the other levels.

 

I'd still heartily recommend this. <3

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Dedalus 80

  

Beautiful, demanding and engaging mapset. The difficulty level is (too?) high in the latest maps. Recommended.

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Summer Deep

  

This is a strange mixture. A more 'hellish' and, overall, more difficult version of the maps it's based on. Nonetheless, the consistency varies widely.

 

 I didn't die or save once in the first five levels, but then the fun starts. Level six is much tougher, with a crazy finale featuring instantly respawning arachnotrons - one of them revived itself five times before it was permanently extinguished. Level seven, based on 'Dead Simple' of course, presents an archvile-based encore which will cause most players considerable frustration.

 

 Things then settle down again: maps 8 and 9 are not notably harder than the originals, and map 10 has plenty of health and ammo (plus two invincibility spheres). The final level is a somewhat challenging one, in which killing everything, certainly if playing on the top difficulty setting, is probably impossible, most obviously in the exit room. 

 

This is an attractive mapset, visually pleasing and imaginative, and with generally solid gameplay. I just wish the author could have achieved a more evenly graduated  difficulty curve, and maybe toned down the occasional excesses. Overall I'd give it 4+ out of 5.

 

Played on UV, continuous, GLBoom+.

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KVELLER

  

I think I like the concept of this more than the maps themselves. There are some HUGE difficulty spikes, and sometimes it may even come off as unbalanced (although that's kind of subjective).

 

MAP07 has an over abundance of Arch-Viles IMO (seriously, how many did you put in there??) and it gets old really damn fast.

 

And the end of MAP11... A small arena with a Mastermind, surrounded by Revenants behind fake walls and with most of the area covered in damaging floors, with a few safe spots to walk on. That's when I gave up. I probably could have beaten the map anyways, but I just couldn't be bothered. I had stopped being fun, for me at least.

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Zalewa

  

There's a nasty increase in difficulty in the latter maps, but in overall this is a good "reimagination". All levels are instantly familiar, but also changed in ways that make this a fresh experience.

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NuMetalManiak

  

this is the kind of wad that is like if Doom 2 Meets ZDoom meets Doom II: Hellscape, with some Switcheroom dashes to it (especially since there are some Switcheroom 2 maps that are made to be hellish). mostly good maps, EXCEPTING MAP06 and MAP07. god, MAP06 was unbelievably fucking frustrating to play through. the crusher doesn't even work right when i was there, and i spent the good time believing i was stuck. also, there's a number of permanently missable secrets too, and the ambushes are EVIL. MAP07 for some reason glitched out with one of the 667 tags, meaning i had to cheat my way out of that one, oh and fuck that cyberdemon.

 

but otherwise, the rest of the maps played out just fine.

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jwilliams051197

  

A pretty well done wad. Can't wait for other versions.

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jwilliams051197

  

A pretty well done wad. Can't wait for other versions.

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Denim Destroyer

  

The idea behind of this set of levels was to remake the first eleven episodes of Doom 2 but to be harder and have a hellish landscape. While the mapper did an excellent job in making nice looking hell inspired levels they did not do as well when it comes to the overall difficulty. This won't be a walk in the park for less experienced Doom players, but will be easy for those who know the vanilla maps and are used to the more difficult user levels. Recommended for those who want to see a nice hell level inspired rendition of early Doom 2 levels.

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Kaitocain

  

The Difficulty is a bit out of wack, but outside of Map06, the entire mapset was well done and quite entertaining to play.

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