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Tink

   (2 reviews)
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About This File

A set of 4 speedmaps created in a span of 2 hours each and then tweaked, with a 5th map to stop the player going into the stock maps.


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Pinchy

·

  

Atmosphere oozing, axes flying

 

Map01: Macabre Waltz

 

A neat and clean introduction to the unusual elements and challenges of a set in the traditional style of our resident dank library expert. Enjoyed the variation, challenge level of each piece and

 

Map02: Whispering Iron

 

Some nice unique effects at work here, I also appreciate the zombies, legit made me jump back. I got hit in most fights and it built good tension but I made it through OK, loved the baron maze,

Spoiler

++ammo economy

 

Map03: Dissonant

 

Awesome adrenaline surge start, cool reuse of the main tall room. As you reach the upper tier, the use of space, monster types and weapons really hit peak performance. I managed to spank the cheeks hard enough to end up with a scuffle in the gutter with big moo and some satisfying rocket crushing for maximum tomato puree free of charge

 

Map04: Ascendant

 

Knowing that the bookcases had become all powerful and send all known projectiles Into The Void, the remaining residents of the land of Tink decide to end it all in an arena that rewards careful positioning of oneself entirely for chaos generated encouragement.

 

Map05: 

 

*tink*

 

Overall enjoyed the entire set, it all fits into a well rounded experience, good music, unique, interesting, smart and very, very Obsidian.

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Bauul

  

Four small, slightly surreal maps from Obsidian.  Similarly styled, these are short, taught, oppressive experiences where you navigate around the small (often vertical) areas finding switches to expand the play-area.  Each new lever introduces a new hostility to the area and requires a new strategy to beat.  It's not a hugely dissimilar experience to the more creative constructions found in various Confinement wads.

 

What really lifts this mapset is an excellent adhesion to a strong, well-realized atmosphere.  The maps give you the sense of being part of some strange experiment, with the small maps feeling at times like some kind of hellish test chamber.  The music, textures, architecture and even difficulty settings all come together with strong cohesion, and lend the mapset a personality that's only emphasized with it's well-suited name: who are what Tink is remains an unanswered question, not helped by the slightly creepy final epilogue map.

 

Some of the fights don't flow quite as well as they could do thanks to the small play space, but overall a very enjoyable little collection.

 

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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