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Tink

   (2 reviews)
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About This File

A set of 4 speedmaps created in a span of 2 hours each and then tweaked, with a 5th map to stop the player going into the stock maps.


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Pinchy

·

  

Atmosphere oozing, axes flying

 

Map01: Macabre Waltz

 

A neat and clean introduction to the unusual elements and challenges of a set in the traditional style of our resident dank library expert. Enjoyed the variation, challenge level of each piece and

 

Map02: Whispering Iron

 

Some nice unique effects at work here, I also appreciate the zombies, legit made me jump back. I got hit in most fights and it built good tension but I made it through OK, loved the baron maze,

Spoiler

++ammo economy

 

Map03: Dissonant

 

Awesome adrenaline surge start, cool reuse of the main tall room. As you reach the upper tier, the use of space, monster types and weapons really hit peak performance. I managed to spank the cheeks hard enough to end up with a scuffle in the gutter with big moo and some satisfying rocket crushing for maximum tomato puree free of charge

 

Map04: Ascendant

 

Knowing that the bookcases had become all powerful and send all known projectiles Into The Void, the remaining residents of the land of Tink decide to end it all in an arena that rewards careful positioning of oneself entirely for chaos generated encouragement.

 

Map05: 

 

*tink*

 

Overall enjoyed the entire set, it all fits into a well rounded experience, good music, unique, interesting, smart and very, very Obsidian.

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Bauul

  

Four small, slightly surreal maps from Obsidian.  Similarly styled, these are short, taught, oppressive experiences where you navigate around the small (often vertical) areas finding switches to expand the play-area.  Each new lever introduces a new hostility to the area and requires a new strategy to beat.  It's not a hugely dissimilar experience to the more creative constructions found in various Confinement wads.

 

What really lifts this mapset is an excellent adhesion to a strong, well-realized atmosphere.  The maps give you the sense of being part of some strange experiment, with the small maps feeling at times like some kind of hellish test chamber.  The music, textures, architecture and even difficulty settings all come together with strong cohesion, and lend the mapset a personality that's only emphasized with it's well-suited name: who are what Tink is remains an unanswered question, not helped by the slightly creepy final epilogue map.

 

Some of the fights don't flow quite as well as they could do thanks to the small play space, but overall a very enjoyable little collection.

 

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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