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The Last Experiment

   (4 reviews)

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About This File

Classic DOOM/DOOM 2 gameplay with some riddles, secrets and of course tons of juicy demon ass kicking. New soundtrack, textures, items and monsters.

My gameplay video: https://www.youtube.com/watch?v=FilKghp9O3g


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Endless

  

Fantastic for a first try, the combat its decente, sometimes a little bit boring, but overall, its worth the time. 

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Zalewa

·

  

The author wanted a video review so here it is: https://www.youtube.com/watch?v=dUQyQcXYu2Q

The commentary is in Polish, but so seems the author to be so that's okay.

 

Anyway, this is a 4* material at least, but there are some minor problems throughout that sum up to a detriment in the note. Here's the breakdown.

 

Pros

  • Excellent attention to detail. Every corner of the map has something in it, every wall, every ceiling has something interesting on it. At the same time the visuals aren't cluttered and the detail usually doesn't seem random.
  • Good variety of texturing while sticking to a single theme.
  • Airducts (John McClane style?)
  • Mostly unconfusing layout.
  • Gameplay that doesn't stall.
  • Midtexture plane - it's silly, it's a cardboard cut-out and it has holes in it, but it looks nice.
  • Just the right playtime length.
  • Cyberimps.

Cons

  • Too easy. Hardly anything is a danger.
  • Combat happens mostly on a flat level with little verticality.
  • Some lighting cuts off very roughly. A finer gradienting would be nice.
  • There are some places where you can get permanently stuck. Try jumping behind crates.
  • These computer textures that hide essential switches. These would be okay for secrets, but switches that block progress should not mesh with what's usually considered a detail. I've went through the level 4 times before I noticed that I need to press a computer-on-da-wall in a very, very precise spot.
  • Shootable levers. How does a lever go up/down when you shoot it?
  • Music choice is fine, but it doesn't loop seamlessly and the track is too short. You will hear it multiple times during play. Either pick music that loops or try to extend the one you're using so that the noticeable rewind doesn't occur that often.
  • Rats (I'm nitpicking, but still...)

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Adahn

  

The entire wad is well detailed and the aesthetics are really good. There are also some new resources used such as custom enemies, custom weapon sprites, new textures, which I feel added to the experience. The map is big and a little lengthy, not in a bad way though. There is plenty of ground to cover and many new areas to explore. For a first wad, this is honestly really, really good. With 2 months build time, this is a good map by any standards, let alone for a first.

 

There are only a few areas I think could be better, I feel like there are some lulls in the gameplay in some areas, specifically areas where you have to backtrack and run back and forth. Also, the ending of the map was rather unexpected. The gameplay is fun, but difficult in some areas (the secrets help a lot). But besides that, I dont have any bad things to say about it. It was a fun map, I give it a solid 4 stars, not perfect, but its a great map and I had a lot of fun playing it, nonetheless. 

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Dedalus 80

·

  

The map is a pleasant, detailed and HUGE structure.  On the other hand it is too labyrinthine and the fight are not engaging.

Things I hated: two little buttons (too difficult to find) and the mice (they don't blend well in the futuristic/nightmarish setting of Doom).

Things I loved: vehicles/aircraft and the wide variety of textures.

 

P.S. For a first map this is absolutely stunning. My compliments...

 

 

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  • File Reviews

    • By TheMagicMushroomMan · Posted
      5.5/10   The problem with DTWID is that the same concept has been carried out by countless WADS already - they just didn't draw any direct comparison to the original DOOM. So what you get here is a set of competent-but-generic maps that follows the same beat-to-death techbase>hell progression of DOOM. Just like 10,000 other vanilla style megaWADs. In the end, that's all this is - a WAD that attempts to mimic (not always successfully, as there are some questionable maps here and there) OG DOOM. Without the awe that comes with experiencing the original game for the first time, you're left with a bunch of generic maps. The inspiration that ended up leading to the creation of this project causes the WAD itself to feel uninspiring. It lacks memorability and soul.
    • By printz · Posted
      A pretty tough level with an unusual design. There's no exit; your goal is to defeat all monsters. Good luck.
    • By printz · Posted
      Mostly a flat maze level full of illusionary effects. It's not a very complex structure overall, but pretty challenging. The exit is randomly hidden somewhere.
    • By Lol 6 · Posted
      For a wad made in 1995 it's a pretty convincing church, I like how detailed it is, as well as the graveyard, too bad it is quite short because it's fun (Although I understand that, as a deathmatch level, making it too large can make it unfun to play). The exit gates are an awesome detail too. Definitely check it out 5/5 stars   - xX_Lol6_Xx
    • By VoanHead · Posted
      Upon the release of The Ultimate Midi Pack for Doom 1 that replaces all midi slots w/ original compositions, I thought to myself "Hell Yeah, now I have an excuse to play DTWiD!". Besides the shameless plug, I would recommend everyone to give that pack a listen and perhaps a spin w/ this wad b/c god damn does it go together like peanut butter and nutella.   Onto DTWiD: Well, the people behind this wad accomplished the goal of mimicking the style of John Romero, Sandy Petersen, and last but not least Tom Hall. Every level breathes like it was made by any of the three gentlemen, and god damn I had a blast w/ this one. While certainly not as hard as your Plutonia, Rowdy Rudy 1+2, Hell To Pay, or even Good Morning Phobos, it has its own moments where it doesn't pull its punches. However, one of my main gripes w/ this wad is that there's a lot of secrets to find if you're a completionist like I am, as some of them are a bit tricky to hunt down. The maps are way bigger than the OG John, Sandy, and Tom Hall levels, and while it's great to mesh some good fights here and there, it at times felt like a slog to go through b/c of the size of some of these maps. E1 was the weakest in terms of fights here, as expected that you won't be fighting anything tougher than hitscan, imps, and pinkies. While the design was great, I admittedly got lost a few times trying to get my bearings and know just where the hell I need to go. E2 was a bigger improvement upon E1, and had a few moments where it was spooky, like things are really beginning to hit the fan. E3 (which unironically in the OG UD was my least fav episode that I couldn't even bring myself to finish) was probably the best episode of the bunch, everything was oppressive and coming for you, luckily there was an abundance of ammo to help you out in messy situations, more traps and better set ups than what E2 had and a way better episode than E1. The secret levels of all 3 episodes are the highlight of the wad.   While I wouldn't say that this wad is a "must play" b/c over time I started to get a bit exhausted on the size of some of the levels and figuring out where I need to go, and especially since I binged E1, E2, and E3 3 days each respectively, I had my moments where I was like "Please God let this be over". Overall, I would say this is more of a wad that if you really wanna check out, go for it, or a good recommendation for people who are just beginning their journey of playing community wads and want something ez to play.
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