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The Last Experiment

   (4 reviews)

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About This File

Classic DOOM/DOOM 2 gameplay with some riddles, secrets and of course tons of juicy demon ass kicking. New soundtrack, textures, items and monsters.

My gameplay video: https://www.youtube.com/watch?v=FilKghp9O3g


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Endless

  

Fantastic for a first try, the combat its decente, sometimes a little bit boring, but overall, its worth the time. 

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Zalewa

·

  

The author wanted a video review so here it is: https://www.youtube.com/watch?v=dUQyQcXYu2Q

The commentary is in Polish, but so seems the author to be so that's okay.

 

Anyway, this is a 4* material at least, but there are some minor problems throughout that sum up to a detriment in the note. Here's the breakdown.

 

Pros

  • Excellent attention to detail. Every corner of the map has something in it, every wall, every ceiling has something interesting on it. At the same time the visuals aren't cluttered and the detail usually doesn't seem random.
  • Good variety of texturing while sticking to a single theme.
  • Airducts (John McClane style?)
  • Mostly unconfusing layout.
  • Gameplay that doesn't stall.
  • Midtexture plane - it's silly, it's a cardboard cut-out and it has holes in it, but it looks nice.
  • Just the right playtime length.
  • Cyberimps.

Cons

  • Too easy. Hardly anything is a danger.
  • Combat happens mostly on a flat level with little verticality.
  • Some lighting cuts off very roughly. A finer gradienting would be nice.
  • There are some places where you can get permanently stuck. Try jumping behind crates.
  • These computer textures that hide essential switches. These would be okay for secrets, but switches that block progress should not mesh with what's usually considered a detail. I've went through the level 4 times before I noticed that I need to press a computer-on-da-wall in a very, very precise spot.
  • Shootable levers. How does a lever go up/down when you shoot it?
  • Music choice is fine, but it doesn't loop seamlessly and the track is too short. You will hear it multiple times during play. Either pick music that loops or try to extend the one you're using so that the noticeable rewind doesn't occur that often.
  • Rats (I'm nitpicking, but still...)

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Adahn

  

The entire wad is well detailed and the aesthetics are really good. There are also some new resources used such as custom enemies, custom weapon sprites, new textures, which I feel added to the experience. The map is big and a little lengthy, not in a bad way though. There is plenty of ground to cover and many new areas to explore. For a first wad, this is honestly really, really good. With 2 months build time, this is a good map by any standards, let alone for a first.

 

There are only a few areas I think could be better, I feel like there are some lulls in the gameplay in some areas, specifically areas where you have to backtrack and run back and forth. Also, the ending of the map was rather unexpected. The gameplay is fun, but difficult in some areas (the secrets help a lot). But besides that, I dont have any bad things to say about it. It was a fun map, I give it a solid 4 stars, not perfect, but its a great map and I had a lot of fun playing it, nonetheless. 

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Dedalus 80

·

  

The map is a pleasant, detailed and HUGE structure.  On the other hand it is too labyrinthine and the fight are not engaging.

Things I hated: two little buttons (too difficult to find) and the mice (they don't blend well in the futuristic/nightmarish setting of Doom).

Things I loved: vehicles/aircraft and the wide variety of textures.

 

P.S. For a first map this is absolutely stunning. My compliments...

 

 

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  • File Reviews

    • By MuratMikal · Posted
      The only thing good about this set of maps are the encounters which are balanced. All the rest are horrible, noob designing with invisible pillars in all the maps, unavoidable damage without radsuits, keys required to progress in secret places, hidden teleport required to progress, everything bad in designing you can find in those maps. Be sure to avoid this, certainly one of worst set of maps I've ever played.
       
    • By Zolgia108 · Posted
      How could i miss this gem for all this time... This is going to inspire me so much, level design is fantastic, top level creativity and a nice challenge. Texture usage is perfect and new sprites and monsters fit in perfectly.   1000/5, easily one of the best megawads ever made! Thank you Skillsaw!!
    • By Hellektronic · Posted
      I'd have to say this is a pretty creative one for Doom 2, its hard with lots of enemies, kind of plays like a direct sequel to Doom 2 in a lot of ways. One thing I will say is that the puzzles are hard to figure out, and might take you awhile to solve (use your map). The music is fantastic though, you don't really miss the classic music, and it's engaging to gameplay.   I will say though, like Doom 2 or Plutonia, ultraviolence is pretty brutal and isn't for everyone. You will get swarmed by absurd amounts of monsters at times, and they'll give you a beating, but it's doable. I'd say the puzzles will snag you more than the monsters, level 2 is a real humdinger, lol.   But, it's a big improvement over wads like Perdition's Gate, the mapping style is pretty creative. I give it 5/5, just so people will try it out.
    • By P41R47 · Posted
      I really loved this mapset. There are just smooth details, just little neat hints about what is going on. And the music really take things up to eleven.   The maps are not really complex, but they quitly fulfill the role for what they were designed. And it would be really cool if this was a full mapset. Maybe not, but two more maps to use the message screen after map20 would round up the experience quite a lot. The maps range from totally atmospheric maps, to sprawling with challenging but moderated encounters. Some are challenging, some are not soo much, but all in all, its a great mapset with awesome music and being a good farewell song to the mapping scene by this authors.   Thanks Black Star Coven, you really know how to set the mood and to create a really claustrophobic and mysterious atmosphere.
    • By UnknDoomer · Posted
      Options and things:   * GZDoom. * Have played with "Complex Doom" modification. * Difficult - "Ultra-Violence". * 100% secrets and enemies (if not count #33). Finished 32 levels, didn't get into #33. I guess to get there you need to choose right teleport (?) on secret map #32. But I don't know for sure. * A lot of cyberdemons and skeletons. Really a lot. * Enough number of save/load required with such options. * A lot of hard maps. Especially secret onces #31, 32. As for regular - 21,22,30.   Pros:   1. + Starting maps is fine. Small, well constructed, not much enemies (less then 150). 2. + MAP 29 (Ticket to Eternity). Nice design. 3. + Challenging. 4. + Combines fine with "Complex Doom" modification. 5. + Good sequel to "Plutonia Experiment". But someone probably will not like local huge maps. 6. + Ammo balance. Especially in case of using Complex Doom.   Contras:   1. - Annoying door switches on some maps. 2. - MAP31 has 2 bugs.   * Area with the credits and items isn't accessable. Seems to switch not working. * 524/534 enemies. Some probably didn't teleport... or something else. Can't get 100% here.
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