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The Last Experiment

   (4 reviews)

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About This File

Classic DOOM/DOOM 2 gameplay with some riddles, secrets and of course tons of juicy demon ass kicking. New soundtrack, textures, items and monsters.

My gameplay video: https://www.youtube.com/watch?v=FilKghp9O3g


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Anidrex_1009

  

Fantastic for a first try, the combat its decente, sometimes a little bit boring, but overall, its worth the time. 

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Zalewa

·

  

The author wanted a video review so here it is: https://www.youtube.com/watch?v=dUQyQcXYu2Q

The commentary is in Polish, but so seems the author to be so that's okay.

 

Anyway, this is a 4* material at least, but there are some minor problems throughout that sum up to a detriment in the note. Here's the breakdown.

 

Pros

  • Excellent attention to detail. Every corner of the map has something in it, every wall, every ceiling has something interesting on it. At the same time the visuals aren't cluttered and the detail usually doesn't seem random.
  • Good variety of texturing while sticking to a single theme.
  • Airducts (John McClane style?)
  • Mostly unconfusing layout.
  • Gameplay that doesn't stall.
  • Midtexture plane - it's silly, it's a cardboard cut-out and it has holes in it, but it looks nice.
  • Just the right playtime length.
  • Cyberimps.

Cons

  • Too easy. Hardly anything is a danger.
  • Combat happens mostly on a flat level with little verticality.
  • Some lighting cuts off very roughly. A finer gradienting would be nice.
  • There are some places where you can get permanently stuck. Try jumping behind crates.
  • These computer textures that hide essential switches. These would be okay for secrets, but switches that block progress should not mesh with what's usually considered a detail. I've went through the level 4 times before I noticed that I need to press a computer-on-da-wall in a very, very precise spot.
  • Shootable levers. How does a lever go up/down when you shoot it?
  • Music choice is fine, but it doesn't loop seamlessly and the track is too short. You will hear it multiple times during play. Either pick music that loops or try to extend the one you're using so that the noticeable rewind doesn't occur that often.
  • Rats (I'm nitpicking, but still...)

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Jthom

  

The entire wad is well detailed and the aesthetics are really good. There are also some new resources used such as custom enemies, custom weapon sprites, new textures, which I feel added to the experience. The map is big and a little lengthy, not in a bad way though. There is plenty of ground to cover and many new areas to explore. For a first wad, this is honestly really, really good. With 2 months build time, this is a good map by any standards, let alone for a first.

 

There are only a few areas I think could be better, I feel like there are some lulls in the gameplay in some areas, specifically areas where you have to backtrack and run back and forth. Also, the ending of the map was rather unexpected. The gameplay is fun, but difficult in some areas (the secrets help a lot). But besides that, I dont have any bad things to say about it. It was a fun map, I give it a solid 4 stars, not perfect, but its a great map and I had a lot of fun playing it, nonetheless. 

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Dedalus 80

·

  

The map is a pleasant, detailed and HUGE structure.  On the other hand it is too labyrinthine and the fight are not engaging.

Things I hated: two little buttons (too difficult to find) and the mice (they don't blend well in the futuristic/nightmarish setting of Doom).

Things I loved: vehicles/aircraft and the wide variety of textures.

 

P.S. For a first map this is absolutely stunning. My compliments...

 

 

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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