Abyssal Speedmapping Sessions: Session 33

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Author

Obsidian - Project Lead TheMionicDonut Pinchy Jimmy Quantum_dranger Dragonfly Fuzzball rf' Surreily

About This File

13 maps made during the thirty-third (ph33r) Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 themes to choose from:

- Using barrels to kill enemies - No monsters - Heavy use of hitscanners

Credits

Id Software for Doom II CodeImp of Doom Builder 2 SirJuddington for SLADE3 Exl for WhackEd4

Base

New from scratch

Build Time

2 hours per map (with the exception of a few)

Editors Used

Doom Builder, SLADE3, WhackEd4

Bugs

ph33r~


3 people like this


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  • File Reviews

    • By Zalewa · Posted
      Relaxing map with relaxing tune to go with. Looks a bit like Containment Area, mixed with smooth feel of Episode 1 layouts. Very short, but can catch you off guard several times. I like it.
    • By Zalewa · Posted
      I'm not sure what happened with the theme of this A.S.S. because the maps don't fit.   Some berserk-only healing maps became berserk-only maps for Tyson playthroughs. I hardly see any spirals. There are many crushers, it seems like they were one of the themes. Does motionless damaging yellow surface count as lava?   Regardless, the maps are pretty swell, with MAP10 being the best here with its floor hazards and necessity to hug walls.
    • By MaysaChan · Posted
      Honestly, I enjoy playing this map, level design is well done!, the only complaint about this map is traps door are little "unexpected", I mean instead of regulars troop like zombieman or lmp behind trap door, it replace with Bunch of Demon or Baron of Hell. Health pick up (except bonus health) are uncommon in every level but other than that is awesome!
    • By Zalewa · Posted
      Built from Doom 2 resources, this maps packs a surprising difficulty level. You may get caught off guard several times. Expect some Arch-Vile fights. While the visual design is simple, the areas feel distinctive, though quite cramped which further bumps up the difficulty.
    • By Meril · Posted
      Comparing to others wads from 95, this one is pretty nice detailed. There are some minor texturing issues mostly next to stairs. Overall it's looks nice. But all others parts are screwed up. Map is very cramped. Rooms are small and corridors narrow. Monsters are weak, provides no challange. Gameplay is mostly switch hunt, including unmarked switch on the left on kind of hidden corridor with exit sign. Map is short, if you won't stuck like me you may do it in few minutes. Also I found a bug: damaging floor in secret area which clearly shouldn't hurt. Overall: Why I'm writing so much about kinda crappy wad from over 23 years?? 2.5/5*