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The Revenant Problem

   (20 reviews)

About This File

There is a runaway Revenant barreling down the teleporter track. Ahead, at the main teleporter's destination, there are five Imps trapped by explosive barrels and unable to move. The Revenant is headed straight for them. You are standing inside the nearby STARTAN2 viewing chamber next to a switch. If you press this switch, the Revenant will change to a different teleporter. However, you notice that there is one Imp trapped within explosive barrels at this side teleporter's destination. You have two options:

1. Do nothing, and the Revenant fires a rocket which explodes the barrels, killing the five Imps at the main teleporter.

2. Push the switch, diverting the Revenant onto the side teleporter where it will kill one Imp.

Which is the most ethical choice?


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JGaming985

· Edited by JGaming985

  

pretty cool wad, also revenants. 4 stars

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skaags

  

I think there's something wrong with me. 5 stars

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TheRevenant212

  

Actually a lot of fun. And very morally challenging. I wish the room was a *wee* bit bigger since some really big monsters spawn in there, but aside from that good work!

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gayzad

  

Really creative and fun idea to play.

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Enoter

  

A creative WAD which probably took ages to make

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antiq445

  

Map31 haha funny sixnine haha

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El Juancho

  

'Cuz everytime we touch,
I get this feeling,
& Everytime we kiss,
I swear I could fly,
Can't you feel my heart beat fast,
I want this to last,
Need you by my side.

 

'Cause every time we touch,
I feel this static,
And every time we kiss,
I reach for the sky,
Can't you hear my heart beat so,
I can't let you go,
Want you in my life.

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Nimoy

·

  

0/10, I have suffered severe depression and PTSD from this game, I cannot hear the word "Trolley" anymore without thinking about death.

 

For your own sake, don't download this WAD.

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Lykos

  

Overrated

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Flameonoodle

  

This Wad is purely a comedic story campaign. Gameplay-Wise there's not much to say.

 

BUT! I would highly recommend playing despite all this. It's a good way to spend 30 Minutes!

 

Spoiler

The ending was very Anticlimactic. You press a button. And you get killed. Exact same as in Revenent bus.

 

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WowozuelaSpammer

  

Really fun WAD! I am actually surprised that MarphitmusBlackminus was part of the Doom community!

 

As for the WAD itself, it presents 31 challenges exactly the same, that sounds repetitive, you may say, but it isn't, the way the author handles the problems is fantastic.

 

It's also a great WAD for thinking, you might just randomly hit the switch, or, you can think about it, for example: "Should i do nothing and let 1 chaingunner die? Or should i act and be responsible for the death of 5 chaingunners?" Of course! Less annoying idiots! I WILL ACT!

 

I recommend it to anyone with a sense of humor

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Solmyr

  

I tought it would become boring and repetitive after the first few 10 levels,but it suvberted my expectations, it remains clever and entertaining all the way down, i also enjoyed the trolley puns.

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Test Tickle

  

A damn good wad, it actually made me think about my actions and how it affected everything. Recommended if you like a good dilemma or 31.

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Lifeform

  

One true AWESOME Wad wish an AMAZING concept, i really LOVE the idea behind this wad this was done

Superbly Fantastic !!!

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Yugiboy85

  

Had a go at this once. It is funny for sure but, I think it starts to get a tad boring after about 5 minutes. Cool concept though :) 

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geo

· Edited by geo

  

As a person that doesn't like comedy with my games, this was laugh out loud funny. The premise is simple, make a choice between who dies. A revenant moving on a track will kill whatever choice you make thanks to its shoulder rockets and barrels surrounding the victims. As an example, a zombie soldier or a chain gunner, a single chain gunner or a group of chain gunners, an arch vile or a group of big enemies.

 

Pull the switch and the group on the right dies, don't pull the switch and the group on the left dies. Its a simple premise that did what it could to stay fresh for 30 levels to think outside the confines of a simple switch pull, but it does overstay its welcome. The major issue is how slow the revenant is on its path. It gives you a lot of downtime.

 

Once the revenant is dead, the barrier will open allowing you to exit to the next test chamber. If you deviate, there will probably be problems.

 

The megawad is punctuated by some kooky music choices that add to the silliness. Its a great play through for anyone with 20 - 25 minutes to kill.

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princessyiris

  

One of the funniest wads I've played. Knows when to play itself straight. Knows when to throw some hilarious curveballs at you. The moment you think you know what direction it's going in, it hits you with things you never saw coming.

This wad is criminally underrated and underplayed.

 

Revenant100, you have my kudos. This wad really made me think.

🤔👌

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Prologue-9

  

An amusing WAD, though the joke got a little old after the first 10 or so levels. Aside from that though, it's easy to play through, and has quite a few fun surprises up its sleeve. 

 

All in all, it's alright.

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Walter confetti

  

A pretty funny megawad!

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Bauul

· Edited by Bauul

  

"Time to choose!"

 

32 amusingly self-referential moral dilemmas, ranging from the genuinely difficult (do you let a BFG be destroyed, or a Megasphere?) to the hilariously obvious (do you kill a dozen monsters, or one Arch-Vile)?  To begin with you might wonder whether an entire megawad of such a simple premise can be enjoyable, but rest assured sticking with it reveals there is slightly more potential to this setup than the first few maps suggest.

 

With genuinely ingenious use of the Boom feature set, this wad makes for an enjoyable 20 minutes of surreal Doom-related humor.  It's something you can only really play once, but it's definitely going to stick in the memory.  

 

6C1FC9S.png

 

 

Be sure to check out the original forum thread for more videos and information by the author:

https://www.doomworld.com/forum/topic/98433-the-revenant-problem-a-philosophical-doom-2-map/

 

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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