The Given

   (2 reviews)

Author

dobu gabu maru

About This File

The Given is a monsterless puzzle map with an emphasis on exploration.

Credits

Mouldy, dew, Demon of the Well, & Magnusblitz for the invaluable feedback, Eris for the gorgeous music, Jimmy for the excellent sprite edits, Mechadon for the sky bits, and various other playtesters for additional feedback/demos.

Base

New from scratch

Build Time

~80 hours.

Editors Used

Doom Builder 2

Bugs

Some ports will struggle with the map.


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Bauul

· Edited by Bauul

  • 4
   4 of 4 members found this review helpful 4 / 4 members

An absolutely gigantic, stunningly realized surreal puzzle map, The Given places you in a kind of dreamlike medieval village deep in a gigantic cavern.  You're tasked with finding and hitting a selection of switches, to reveal.... something that unfortunately I never discovered.

 

I don't know if I just wasn't in the right mood or just don't have the brain for this kind of thing, but I stumbled around aimlessly for about an hour before giving up.  The puzzles are indicated by red torches, but while locating three or four torches, I only successfully found a single area that was clearly a puzzle.  In the end I resorted to noclipping around and did manage to find another puzzle, but upon realizing what it entailed (memorizing a route through a maze, then mirroring the route in your head so you can re-follow it in a reversed version of the maze made up of invisible teleport lines) I concluded that while it wasn't impossible (with paper, a pen, and lot of trial and error) it just didn't seem like much fun.  But if that sounds like something that really appeals to you though, this map is for you.

 

However, the map itself is genuinely an absolutely incredible work of art, and simply enjoying the music and the atmosphere is well worth your time.  I'll try coming back it another time, perhaps when I'm feeling more cerebral, but for now it's a solid 5 with a point docked for being just that bit too unfathomable.

 

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rodster

  • 5
   3 of 3 members found this review helpful 3 / 3 members

If you have slaughtered enough demons and need a break with a nice puzzle, then this map was made exactly for you.

In general, if you love mysterious enviroments and puzzles, then I'm sure you won't be disappointed with this map. Some of the puzles will be easy and some of them will be more difficult, I think it depends on what kind of person you are, but they all are solveable.

The author also uses build-in hints so that you don't end up running around like a headless chicken. which is usually the case with "hard" puzzles and riddles (sorry for the rant, but I really hate some puzzles and riddles, although I used to love of them back in time). The music and the architecture of the map go together well, it creates a mysterious and calm atmosphere alltogether. 

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  • File Reviews

    • By Catpho · Posted
      Whats with all the low scores? Anyway,this is a map with plenty of good and interesting visuals,while slightly similar to other cool wads such as swim with the whales,plasmaplant but there is still a unique-ness of its own ,and its gameplay fit for anyone who likes difficult maps. If you dont like slaughter tho,stay away.
    • By Nems · Posted
      This was a pretty fun set of levels to blast through. It's not too challenging despite the monster count found in most levels (if I recall right most of them had at least over 200) though there are a few encounters that make for some tricky gameplay. Still worth a download and worth a shot. I know I'll be coming back to this in the future.
    • By Spectre01 · Posted
      Cool and highly distinct visual style, focusing on the orange and gothic hell aesthetic. I wasn't a fan of a few of the maps here, but levels 06 and 07 were excellent. 3/5
    • By Zalewa · Posted
      Relaxing map with relaxing tune to go with. Looks a bit like Containment Area, mixed with smooth feel of Episode 1 layouts. Very short, but can catch you off guard several times. I like it.
    • By Zalewa · Posted
      I'm not sure what happened with the theme of this A.S.S. because the maps don't fit.   Some berserk-only healing maps became berserk-only maps for Tyson playthroughs. I hardly see any spirals. There are many crushers, it seems like they were one of the themes. Does motionless damaging yellow surface count as lava?   Regardless, the maps are pretty swell, with MAP10 being the best here with its floor hazards and necessity to hug walls.