Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

The Given

   (2 reviews)

Guest

About This File

The Given is a monsterless puzzle map with an emphasis on exploration.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Bauul

· Edited by Bauul

   4 of 4 members found this review helpful 4 / 4 members

An absolutely gigantic, stunningly realized surreal puzzle map, The Given places you in a kind of dreamlike medieval village deep in a gigantic cavern.  You're tasked with finding and hitting a selection of switches, to reveal.... something that unfortunately I never discovered.

 

I don't know if I just wasn't in the right mood or just don't have the brain for this kind of thing, but I stumbled around aimlessly for about an hour before giving up.  The puzzles are indicated by red torches, but while locating three or four torches, I only successfully found a single area that was clearly a puzzle.  In the end I resorted to noclipping around and did manage to find another puzzle, but upon realizing what it entailed (memorizing a route through a maze, then mirroring the route in your head so you can re-follow it in a reversed version of the maze made up of invisible teleport lines) I concluded that while it wasn't impossible (with paper, a pen, and lot of trial and error) it just didn't seem like much fun.  But if that sounds like something that really appeals to you though, this map is for you.

 

However, the map itself is genuinely an absolutely incredible work of art, and simply enjoying the music and the atmosphere is well worth your time.  I'll try coming back it another time, perhaps when I'm feeling more cerebral, but for now it's a solid 5 with a point docked for being just that bit too unfathomable.

 

0yVHOVZ.png

Share this review


Link to review
rodster

   3 of 3 members found this review helpful 3 / 3 members

If you have slaughtered enough demons and need a break with a nice puzzle, then this map was made exactly for you.

In general, if you love mysterious enviroments and puzzles, then I'm sure you won't be disappointed with this map. Some of the puzles will be easy and some of them will be more difficult, I think it depends on what kind of person you are, but they all are solveable.

The author also uses build-in hints so that you don't end up running around like a headless chicken. which is usually the case with "hard" puzzles and riddles (sorry for the rant, but I really hate some puzzles and riddles, although I used to love of them back in time). The music and the architecture of the map go together well, it creates a mysterious and calm atmosphere alltogether. 

Share this review


Link to review
  • File Reviews

    • By Zalewa · Posted
      Totally playable and good looking even today. Be wary that there are time-based switch puzzles here that must be solved in order to progress. MAP28 is also a nightmarish switch hunt in an open, Doom 2 Downtown-like area.
    • By TFK · Posted
      This fills up my retro glass!
    • By The_SloVinator · Posted
      EDIT: It appears Tag 666 doesn't execute properly in some source ports or if complevel is below 3.   Let me get E1M8 out of the way first because it's the most confusing thing I've witnessed in a Doom wad. So, you got four switches that kill four barons outside of the map, to make two walls & four marble cubes lower. Basically, a special tag 666 situation. I press all four switches & nothing happens after I wait for awhile. I tried with PrBoom 2.5.1.4., PrBoom 2.5.1.5., GzDoom 2.4.0 & on the latter, only worked once. I looked up the walkthrough of it & there is nothing I did different from the people playing it but they got it to work somehow. It's very strange. If anyone knows what's up, I'd like to know.   The rest of the wad is alright. Maps are way too lengthy and forgettable & just cluttered with too many enemies. Traps are fairly challenging & were the best part of the wad.   But all that wasn't worth it for the last map of the wad to crap on me.   Totally not worth a Cacoward 2011.
    • By damned · Posted
      All the maps are above average, but this is Legendary wad because of Ty and Map10, which is true masterpiece of art. 5/5
    • By Agent6 · Posted
      And thus, Stardate 20x6 is finished.   Stardate 20x6 is a 8-level wad consisting of challenging levels with enemy placements and encounters in the vein of slaughter, with an actual slaughter level featuring 1000 enemies at the end.   The wad is centered around the color purple. This means that a number of textures and effects have been replaced and purple plays a major role in creating the mood and atmosphere of the levels, but isn't overused so that it becomes an annoyance. Besides a new set of textures it also features a new soundtrack similar to the one heard in Sunlust, but with a slightly more emphasis on the atmosphere rather than epicness while still very much keeping you and the action going (Sunlust did include a few "battle" songs which were used in a few levels, and in another megawad as well, I think), a new menu background, and intermission screen. It does not feature new enemies, weapons, or sounds.   Considering these levels have been created by Ribbiks, there are many similarities in terms of gameplay and design with Sunlust. One of the easiest similarities that is immediately noticed is the enemies who are in plain sight in a couple of levels are in a sleeping/unalerted state with their backs to the player. As I assumed in the case of Sunlust, it was likely done in order to allow the player to observe his environment and create a strategy of sorts before jumping into the action. The difficulty is also designed the same way, with UV being reserved for veterans and highly skilled players, while everything else is for less than stellar players. I have completed Stardate on HMP.   The maps are solid, combining challenging gameplay with good architecture and atmosphere, and also include a few ingenious traps which are less cruel than what could be seen in MAP29 of Sunlust (or should I say the Arch-Vile room instead?). The action takes place mostly on various space bases and every now and then a breathtaking sight might catch your attention when you find yourself outside. My favorite level is going to be MAP03, and the trap with a Cyberdemon on one end and Revenants on the opposite was damn fun. It might look threatening at first, but really, all that needs to be done is avoiding potential damage caused by their infighting and taking care of the incoming waves of Imps and Hell Knights until they're done slaughtering each other. As about design flaws, there are some dark rooms in certain levels where it's pretty difficult to navigate. The enemies are always visible so the problem is not that you don't know where you're taking damage from, but rather the room itself because it's so dark it's difficult to see what's in front of you sometimes. I did manage to hurt myself with the RL as well as get killed by a Cyberdemon because I accidentally ran into a wall. I would not advise using that weapon in these rooms. Use the Chaingun, SSG, or Plasma Gun instead, and always be aware of your environment. It's always good to rely on the environment as much as possible to make things more interesting and challenging, after all, many of the later levels also include some really tricky platforming sections, but the use of lighting could be more efficient. For this reason I would definitely not advise using the Software of your port of choice either.   The final level, as previously mentioned, is once again a slaughter map with a couple of nasty but highly creative enemy placements. Ever seen pyramid-like structures with Chaingunners on them? Me neither, until now. No Icon of Sin boss, and once everyone's dead you have to destroy a reactor (or, I think it's a reactor anyway) which ends the journey. A great level, but the existence of the said reactor is a bit questionable considering the location. I think it was just fine without it.   And I think that covers everything. It's short and sweet, go check it out, it's worth your time.
×