UnNecessary: 30 Maps, 32 Days, Zero Texture Alignment; or, UnAligned 2: A WAD No One Asked For

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Ryath/scwiba

About This File

The highly UnAnticipated sequel to 2016’s highly UnDerwhelming UnAligned! 32 bigger, badder, and even more bizarre maps for vanilla Doom II.

Credits

Jayextee for the stellar TITLEPIC art id Software CodeImp, SlayeR, exl, Visual Vincent, and anotak -- creators of Doom Builder, SLADE, WhackEd 4, Doom Writer, and Demopadr Playtesters: Albertoni anotak Breezeep David Newton Jayextee NoisyVelvet Voltcom9 Special Thanks to Altazimuth and anotak for help fixing the desync in DEMO2

Base

New from scratch

Build Time

November of 2017, with playtesting and bugfixing through December and January

Editors Used

Doom Builder 2, SLADE3, WhackEd 4, Doom Writer, Demopadr

Bugs

Map26 relies on infinitely tall barrels as barriers. If you play in any port that allows walking over other actors (and doesn't support the MAPINFO lump that changes the compatibility setting for just this map), you'll find you can skip all the "puzzles" here!




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Zalewa

  • 1
   0 of 3 members found this review helpful 0 / 3 members

I didn't ask for such WAD. It was unnecessary to create it. The initial batch of maps (about 14, 15?) is actually playable to some extent without feeling that you're wasting your time. But then the garbage falls out of the trash can, the trash pandas invade and you yourself become one with the garbage for wading through the flood of IDCLEVs that I wouldn't recommend to the worst enemy.

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  • File Reviews

    • By trrobin · Posted
      Technically speaking - this is a work of art; however the gameplay is not as good as it could have been. Still it is quite surprising and interesting particularly with the cyber confrontation, but it's over so soon! An intriguing idea that should be expanded.
    • By trrobin · Posted
      Fantastic wad with some really impressive architecture that just keeps getting better with each level. Very challenging gameplay too, even on HMP! Recommended.
    • By Meril · Posted
      Incredible! Must play! Almost every texure, sprite and flat were replaced. Maps are really nice designed and detailed (for 1995). Ambient sound, sometimes phrases from the movie (i think, I've seen Alien long ago) Few types of aliens, great atmosphere, scarce ammo muliplies sense of threat.  what else to say? But there some bugs (sadly not only facehuggers, which doesn't hug)... I don't know if bugs come out from GZDoom, or I messed up but: Aliens which throw acid still has sound of imp, some railings are messed up and fly near the ceiling. Saddly there's no exit from final level (E2M8), because author used Alien which is Mastermind replacement, not cyberdemon. Secret level is SO BAD... It is punishment for nosiness. Map is large undetailed maze with ugly texturing. Moreover this is triggerhunt, you have to find a line which opens more of maze. Better don't find this shit. Overall, except secret level this is really great adventure, but not without a flaws. 4.5/5*
    • By Summer Deep · Posted
      Quite a decent and apparently well regarded early Doom map. Almost 300 enemies on UV, but not too difficult by today's standards. Visually okay, though a bit spartan with plenty of plain white walls etc. There's also a Doom 2 conversion of this (Redrum2.wad) which can be found on some of those 94/95 CD compilations, but it's somewhat disappointing - no revenants, mancubuses or archviles, even on UV difficulty.
    • By lupinx-Kassman · Posted
      An old partial conversion that uses dehacked for some nifty effects. You can leave shotgunners in a sorta slumped state, watch a building get demolished, and use a mancubus's arm as a weapon among other things. Goof++; Tickles my soft spot.