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UnNecessary: 30 Maps, 32 Days, Zero Texture Alignment; or, UnAligned 2: A WAD No One Asked For

   (4 reviews)
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The highly UnAnticipated sequel to 2016’s highly UnDerwhelming UnAligned! 32 bigger, badder, and even more bizarre maps for vanilla Doom II.


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Gato606

  

This IS NOT your regular Doom 2 magawad mapset.  Maps are small and very few monsters. The big difference is every map was created with a theme or challenge in mind, usually puzzle like, like using archvile jump in order to get over high steps or obstacles.  Even though I didn't enjoy it much, I recognize the effort put on it

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steven?

  

10 out of 10. Better than Viva Pinata. Helped me become a better person. Greatest self-help Doom 2 mega-wad ever created.

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InterdimensionalInterloper

  

If its playable, and not full of so much extra crap that i cant run my mod with it. I appreciate you making it. 

Allot of parts are really puzzle'y with not enough action but their are also allot of clever ideas in here that I think warrant an occasional play threw.

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Zalewa

  

I didn't ask for such WAD. It was unnecessary to create it. The initial batch of maps (about 14, 15?) is actually playable to some extent without feeling that you're wasting your time. But then the garbage falls out of the trash can, the trash pandas invade and you yourself become one with the garbage for wading through the flood of IDCLEVs that I wouldn't recommend to the worst enemy.

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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