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UnNecessary: 30 Maps, 32 Days, Zero Texture Alignment; or, UnAligned 2: A WAD No One Asked For

   (4 reviews)
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The highly UnAnticipated sequel to 2016’s highly UnDerwhelming UnAligned! 32 bigger, badder, and even more bizarre maps for vanilla Doom II.


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Gato606

  

This IS NOT your regular Doom 2 magawad mapset.  Maps are small and very few monsters. The big difference is every map was created with a theme or challenge in mind, usually puzzle like, like using archvile jump in order to get over high steps or obstacles.  Even though I didn't enjoy it much, I recognize the effort put on it

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steven?

  

10 out of 10. Better than Viva Pinata. Helped me become a better person. Greatest self-help Doom 2 mega-wad ever created.

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InterdimensionalInterloper

  

If its playable, and not full of so much extra crap that i cant run my mod with it. I appreciate you making it. 

Allot of parts are really puzzle'y with not enough action but their are also allot of clever ideas in here that I think warrant an occasional play threw.

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Zalewa

  

I didn't ask for such WAD. It was unnecessary to create it. The initial batch of maps (about 14, 15?) is actually playable to some extent without feeling that you're wasting your time. But then the garbage falls out of the trash can, the trash pandas invade and you yourself become one with the garbage for wading through the flood of IDCLEVs that I wouldn't recommend to the worst enemy.

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  • File Reviews

    • By dybbuk81 · Posted
      You must live very close to me my friend ;)
    • By Walter confetti · Posted
      Technically the first map sets in real life university, or at least the first officially accepted as one of those kind of maps. The map Is pretty complex and some areas are neat for a map made in 1994, big open structures with some good simple details in It, the layout Is intricate and good, expect for a pair of dead rooms hunting for keys and other goodies, but it's a good way to tell the player to explore the place. The only big issue is the yellow key door in the main courtyard area that doesn't open (at least in Woof port, the "latest" release) for some weird reason. Good stuff btw.
    • By Maribo · Posted
      I feel like I increasingly come across these Eternal levels where there are wide open spaces that would normally feel desolate and empty, but something about the inclusion of these odd little setpieces makes it feel... oddly touching. It's like he isn't playing by the same rule book as other people. The castle map in this WAD is like being shrunk down and getting to walk around a diorama that someone has built.
    • By Walter confetti · Posted
      Practically a Single player campaign sets in a very dark maze of corridors and ventilation tunnels (reminded me of Aliens TC), conceptually is not a bad map but in reality the broken and cryptic progression made me dislike this, as well as the blocked exit room by a impassible line. Too large for DM too imo. Wasted occasion for something decent.
    • By Walter confetti · Posted
      A pretty wacky and funny gun replacements, as Stupid Bunny said long time ago. Fun stuff.
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