Credits
Jayextee for the stellar TITLEPIC art id Software CodeImp, SlayeR, exl, Visual Vincent, and anotak -- creators of Doom Builder, SLADE, WhackEd 4, Doom Writer, and Demopadr Playtesters: Albertoni anotak Breezeep David Newton Jayextee NoisyVelvet Voltcom9 Special Thanks to Altazimuth and anotak for help fixing the desync in DEMO2
Text File
Advanced engine needed : none
Primary purpose : Single Player
===========================================================================
Title : UnNecessary: 30 Maps, 32 Days, Zero Texture Alignment; or,
UnAligned 2: A WAD No One Asked For
Filename : unnecess.wad
Release date : January 30, 2018
Author : Ryath/scwiba
Email Address : [redacted]
Other Files By Author : Return to Daro (rtd.zip)
UnAligned (unalign.zip)
Absolutely Killed (killed.zip)
Tower of Lies (lies.zip)
Misc. Author Info : Will never stop making garbage WADs
Description : The highly UnAnticipated sequel to 2016’s highly
UnDerwhelming UnAligned! 32 bigger, badder, and
even more bizarre maps for vanilla Doom II.
Additional Credits to : Jayextee for the stellar TITLEPIC art
id Software
CodeImp, SlayeR, exl, Visual Vincent, and anotak
-- creators of Doom Builder, SLADE,
WhackEd 4, Doom Writer, and Demopadr
Playtesters:
Albertoni
anotak
Breezeep
David Newton
Jayextee
NoisyVelvet
Voltcom9
Special Thanks to Altazimuth and anotak for help
fixing the desync in DEMO2
===========================================================================
* What is included *
New levels : 32
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : Included in WAD
Demos : Yes
Other : No
Other files required : None
* Play Information *
Game : DOOM II
Map # : MAP01-MAP32
Single Player : Designed for
Cooperative 2-4 Player : Starts only (untested)
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : November of 2017, with playtesting and bugfixing
through December and January
Editor(s) used : Doom Builder 2, SLADE3, WhackEd 4, Doom Writer,
Demopadr
Known Bugs : Map26 relies on infinitely tall barrels as
barriers. If you play in any port that allows
walking over other actors (and doesn't support
the MAPINFO lump that changes the compatibility
setting for just this map), you'll find you can
skip all the "puzzles" here!
Tested With : Chocolate Doom, Eternity, ZDoom
* Map List *
Base Maps
01 - A Journey of 32 Maps... Begins With a Single Sector
02 - Futurebase 5000
03 - The Silver Bullet
04 - Chrome Dome
05 - Electric Boxaloo
06 - At the Mazes of Madness
07 - Choice and Consequence
08 - Thread the Needle
09 - The Crushlosseum
10 - Circle of Agitation
11 - Pipe Dream
City Maps
12 - The Great Infight
13 - Barrelville
14 - Ye Olde Citye
15 - Rocket Defense Grid
16 - In the Trenches
17 - Stucco on the Styx-o
18 - Tower 1024
19 - Doom Roulette
20 - The Hunt for Red Octeleporters
Hell Maps
21 - Dance of the Arch-Vile
22 - Don't Smack My Marine Up
23 - Brain Freeze
24 - Crimson Tide
25 - Quiet Please
26 - Rocket League 2.0
27 - Pattern Recognition
28 - Gaze Into the Abyss
29 - Hell's Gallbladder
30 - Sins of the Icon
Secret Maps
31 - Space Race
32 - God Save the Keen
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors