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Waste Abandonment

   (1 review)

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About This File

Scour the corroded and desolate halls of abandoned waste. Rusted, leaky barrels of toxicity are your only friends here. The acidic stench of nuclear pollution fills the air as the demonic mother-lode awaits your challenge. Will you survive?

"Waste Abandonment" is a single map replacement for Doom 2, slotted on MAP08. This is my take on a pure tech-base styled map, and it utilized only stock Doom 2 resources to create its aesthetic.


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Zalewa

  

This level is like a spider web of connected openings with very short corridors in-between them. The layout feels open as you can roam through the nodes of this web freely. This level has all the elements that a good level should have. The only detriment is the terracotta-army placement of some enemies, especially towards the end of the level. There's also plenty of ammo to go around, but moderate amount of medikits.

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  • File Reviews

    • By Classicgamer6 · Posted
      An amazing hellbase style level mixed with a bit of cave exploring, utilizes ZDoom effects to create a nice atmospheric environment to play in. I played on UV and found the difficulty to be fair while still presenting a challenge in a few spots. Overall it's pretty good but could of ended a little better as I am not a fan of arena endings.
    • By Classicgamer6 · Posted
      Rather alright but nothing too special besides the spectral enemy gimmick and the marble theme.
    • By Classicgamer6 · Posted
      Hangar is a single GZDoom level that has one of the best uses of 3D floors I've seen. There really isn't much I can say about this level except that is just really solid.
    • By Classicgamer6 · Posted
      I have a soft spot for levels set in somewhat realistic facilities that also feature a light horror theme, however, what I don't like are levels full of what can be surmised as annoying monster encounters. Specifically what I find annoying are the monsters placed on UV which lead to rather poor level flow. This level does look good and has a nice custom song playing but the stock scream sound effects that play somewhat frequently do detract from this. Overall this is an okay level that could very easily be made good if monster flow was made better and the screams were played less often.
    • By Figgy McSquiggins · Posted
      I was loving it, had a fair bit of challenge. Every fight really put you to the test. Excellent map design, too. You clearly worked hard on it, and that is not lost on me. That being said, as soon as it hit whispering winds, I instantly hated it. It just devolved into finding one of 20 invincibility power ups, and spamming the bfg. Took all the fun out of it when you're backed into a corner against 100 barons, 100 revenants, 100 cacos, 5 cyberdemons, 600 imps, 250 zombie gunners, a spider mastermind, and 20 arch-viles that revive the fuckers, and all you can do is spray the bfg and hope invincibilty doesn't run out.
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