Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The Ledge

   (2 reviews)

Guest

About This File

You enter. Hardwood creaks beneath your boots as you step forward and gaze upon the Ledge. Your only peace here will be in death.

"The Ledge" is a single map for Doom 2, taking place on MAP20. Please enjoy.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Scotty

  

To me, this map felt like the spirit of Doom 2's 2nd episode with a particularly strong John Romero influence, packaged in a more modern way. Combat and progression is neat. Great stuff!

Share this review


Link to review
Zalewa

  

It looks to me like a strange aberration of all Ultimate Doom's episode 4 maps - the wood, marble, black metal, white rock and nukage creates a level that could fit there just fine. As you navigate ledges hovering just over drops where hazardous liquids await, you will be forced to fight enemies in some tight encounters. It's not the numers here that count - the enemies aren't that many, but given the enclosed quarters, you will have some trouble outmanuevering them. The super shotgun comes late here, but you barely even need it before it comes. I don't think you will find anything really original in this level, but all that it does, it does very well.

Share this review


Link to review
  • File Reviews

    • By Classicgamer6 · Posted
      An amazing hellbase style level mixed with a bit of cave exploring, utilizes ZDoom effects to create a nice atmospheric environment to play in. I played on UV and found the difficulty to be fair while still presenting a challenge in a few spots. Overall it's pretty good but could of ended a little better as I am not a fan of arena endings.
    • By Classicgamer6 · Posted
      Rather alright but nothing too special besides the spectral enemy gimmick and the marble theme.
    • By Classicgamer6 · Posted
      Hangar is a single GZDoom level that has one of the best uses of 3D floors I've seen. There really isn't much I can say about this level except that is just really solid.
    • By Classicgamer6 · Posted
      I have a soft spot for levels set in somewhat realistic facilities that also feature a light horror theme, however, what I don't like are levels full of what can be surmised as annoying monster encounters. Specifically what I find annoying are the monsters placed on UV which lead to rather poor level flow. This level does look good and has a nice custom song playing but the stock scream sound effects that play somewhat frequently do detract from this. Overall this is an okay level that could very easily be made good if monster flow was made better and the screams were played less often.
    • By Figgy McSquiggins · Posted
      I was loving it, had a fair bit of challenge. Every fight really put you to the test. Excellent map design, too. You clearly worked hard on it, and that is not lost on me. That being said, as soon as it hit whispering winds, I instantly hated it. It just devolved into finding one of 20 invincibility power ups, and spamming the bfg. Took all the fun out of it when you're backed into a corner against 100 barons, 100 revenants, 100 cacos, 5 cyberdemons, 600 imps, 250 zombie gunners, a spider mastermind, and 20 arch-viles that revive the fuckers, and all you can do is spray the bfg and hope invincibilty doesn't run out.
×