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About This File

Breathless is a large, Boom compatible slaughter map for Doom 2. The theme is deep blues punctuated with cyan and is heavily inspired by Swim with the Whales, both in aesthetics and difficulty. The wad is inspired by a lot of things visually though, from Metroid Prime's Phazon Mines to Sunder. I wanted to make each individual area fairly unique, so despite it being one large map and all within the same colour palette, the areas hopefully still feel varied.

The map has a slaughter 'design philosophy' and is based around a lot of large set-piece fights, with some smaller encounters here and there. It is designed to be hard on Ultra Violence -consider it close to SWTW map 3 for reference- and is balanced mainly for this mode. HMP and HNTR are both implemented with the former tested a decent amount (not as rigorously as UV) and the latter given some quick runs. Hurt Me Plenty is fun to play and I can Max it fairly consistently without too much trouble; I would suggest playing on this difficulty first, as UV is punishing. Don't say you weren't warned :D

The wad has a lot of secrets, so look around if you want to max it!
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   1 of 2 members found this review helpful 1 / 2 members

Whats with all the low scores?

Anyway,this is a map with plenty of good and interesting visuals,while slightly similar to other cool wads such as swim with the whales,plasmaplant but there is still a unique-ness of its own ,and its gameplay fit for anyone who likes difficult maps.

If you dont like slaughter tho,stay away.

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   1 of 4 members found this review helpful 1 / 4 members

Frustrating, not my taste, though I appreciate the effort put into making the environment.

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  • File Reviews

    • By Summer Deep · Posted
      I initially had very high hopes for this wad, but they were to be dashed, as will be apparent later in this review.   The author, one Scot Ranney, produced a series of FUBAR Doom 2 wads in the mid 1990s. FUBAR 1 was interesting, but far too easy on account of the superabundance of health and ammo. FUBAR 2 was commendably challenging, but let down by obscure progression and bugginess.   FUBAR 3 looked like the real deal on the strength or its first two maps which are tough, atmospheric and imaginative (not to mention a bit weird - check out the way the end of the first map is linked to the opening of the second...). Map 3 starts off with the player facing up to a Spider Mastermind and a group of Arachnotrons, but it's a lot easier than it ought to have been, and really a bit of lazy design. That's followed by a complex switch puzzle which will please some, but leave others concerned for their slowly diminishing sanity. Map 4 has fairly difficult combat situations, but the sense of progression is lacklustre and some areas don't make much sense. The highlight is the exit room, for which you will need plenty of plasma, health and armour, not to mention a bit of luck.   But level 5, WTF?!! There may be some obvious or not so obvious solution which I missed completely, but really it seemed here that Ranney had decided to sign off by devaluing his own wad and disrespecting those who had taken the trouble to play it. You'll have to try it yourself to see what I mean by this, all I'll say is that this wad could and should have been a jewel amongst its contemporaries, if its author had taken the trouble to make it so....   5 stars each for the first two levels, three for the next two, zero for the last one.    
    • By NightmareZer0 · Posted
      Best game ever made. Period. This started it all. 
    • By guitardz · Posted
      Played on UV.  Some surprising encounters.  Excellent use of KDitD beastiary.  Overall a great E1 replacement for vanilla Doom.  Also, the secret level was brilliant, an amazing combination!
    • By Classicgamer6 · Posted
      Gameplay wise this WAD is okay, nothing too spectacular, but what it does right is detailing and setting the mood correctly. I recommend this if you like special effects in your Doom levels and it's short enough to beat in about an hour or so.
    • By Summer Deep · Posted
      Found this map on an old CD from a PC mag circa 1995, and it was just about the only one that could honestly be described as above average for the era. Graphically very basic, but very tight, involving gameplay and a worthwhile challenge if you have a spare 20 minutes or so.