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Super MAYhem 17 (v1.0)

   (8 reviews)
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Super Mayhem 17 is a 28 map set based on using assets from the various classic mario games. Maps were designed in one month with time after for making fixes and quality assurance.


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NuMetalManiak

  

I forgot to review this, didn't I? Well, it's very good, duh. Got ourselves with settings reminiscent of many Mario games, from SMW, to SMB2, to SMB3, to even SML and Captain Toad as well (although that map, dobu's map in particular was a REAL puzzler). Something interesting to find in just about every map, even if it is just the setting. I wish there was a Super Mario World 2 themed map, but I'm happy with the overall result here.

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Catpho

  

Super Mayhem 17 was a fun ride from start to finish. Its a varied mapset, plenty of different and interesting gameplay styles, very doom like while doing a excellent tribute to super mario series. A team of talented authors, a space limitation actually worked to its benefit, unique and distinguishable aesthetic is what makes it a endearing project. If you enjoy community projects, doom in general (or maybe a mario fan who also loves doom), you are gonna love every second of this.

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geo

  

I am new to the Super Mayhem series, but wow what a Mario themed megawad community project. For those new as I am, they have Doom enemies and weapons, but they take place in the beautiful world of Mario. The architectures of Doom go a long way to making the Mario feel a lot more real than if this pack remade actual Mario levels. These levels look fun, sound fun, and play fun. The first set of levels I played through were healthy sized, with good challenge, nothing tough, nothing easy.

 

The real draw here is Mario, but the maps felt quality with good architecture and design. If you strip away everything Mario, these would still be good maps to play through. Well constructed levels with big courtyards, various paths, flooding enemies with the weapons and ammo to defeat them. It was a lot of fun. Everything looked Mario, but felt Doom. Going up steps to use pipe transporters, the music, Mario 3 bricks, P-switches, rockets have wings, arachnatron's using the fireball sound from Mario 1. I can imagine streamers and Youtubers having a lot of fun with these who wouldn't normally play traditional Doom megawads.

 

Its fun to just use idclev to see the variety of levels. Coinships, castles, generic Mario courses that are more Doom, but beautiful, Mario 2 hill zones. deserts and so on. They are consistent and fun. Perhaps further into the levels they reach bone crushing difficulty or become wildly inconsistent, but the level pack makes a great impression to start with.

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Marcaek

  

Note: I had to reupload to fix a minor but immersion breaking bug in MAP25. Make sure to redownload the WAD!

 

Also every map in this is great, this was prob the first project I have worked on\tested where I would describe the experience as heartwarming. Some people may disagree about some of the more difficult maps I guess, but even if they are too hard for you there's something in this WAD you're bound to enjoy.

 

[obligatory my map sucks comment to close the review]

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Nems

· Edited by Nems

  

I don't recall the past MAYhems being borderline bullshit in the difficulty department but this one definitely pushes it with some of its levels (I'm especially looking at you, map 31). The intermission screens did get me to chuckle though. It was a fun ride though, even if I got my ass kicked on several occasions.

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Gothic

  

Great work everyone else involved, although map21 kicked my ass.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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