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Super MAYhem 17 (v1.0)

   (8 reviews)
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Super Mayhem 17 is a 28 map set based on using assets from the various classic mario games. Maps were designed in one month with time after for making fixes and quality assurance.


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NuMetalManiak

  

I forgot to review this, didn't I? Well, it's very good, duh. Got ourselves with settings reminiscent of many Mario games, from SMW, to SMB2, to SMB3, to even SML and Captain Toad as well (although that map, dobu's map in particular was a REAL puzzler). Something interesting to find in just about every map, even if it is just the setting. I wish there was a Super Mario World 2 themed map, but I'm happy with the overall result here.

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Catpho

  

Super Mayhem 17 was a fun ride from start to finish. Its a varied mapset, plenty of different and interesting gameplay styles, very doom like while doing a excellent tribute to super mario series. A team of talented authors, a space limitation actually worked to its benefit, unique and distinguishable aesthetic is what makes it a endearing project. If you enjoy community projects, doom in general (or maybe a mario fan who also loves doom), you are gonna love every second of this.

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geo

  

I am new to the Super Mayhem series, but wow what a Mario themed megawad community project. For those new as I am, they have Doom enemies and weapons, but they take place in the beautiful world of Mario. The architectures of Doom go a long way to making the Mario feel a lot more real than if this pack remade actual Mario levels. These levels look fun, sound fun, and play fun. The first set of levels I played through were healthy sized, with good challenge, nothing tough, nothing easy.

 

The real draw here is Mario, but the maps felt quality with good architecture and design. If you strip away everything Mario, these would still be good maps to play through. Well constructed levels with big courtyards, various paths, flooding enemies with the weapons and ammo to defeat them. It was a lot of fun. Everything looked Mario, but felt Doom. Going up steps to use pipe transporters, the music, Mario 3 bricks, P-switches, rockets have wings, arachnatron's using the fireball sound from Mario 1. I can imagine streamers and Youtubers having a lot of fun with these who wouldn't normally play traditional Doom megawads.

 

Its fun to just use idclev to see the variety of levels. Coinships, castles, generic Mario courses that are more Doom, but beautiful, Mario 2 hill zones. deserts and so on. They are consistent and fun. Perhaps further into the levels they reach bone crushing difficulty or become wildly inconsistent, but the level pack makes a great impression to start with.

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Marcaek

  

Note: I had to reupload to fix a minor but immersion breaking bug in MAP25. Make sure to redownload the WAD!

 

Also every map in this is great, this was prob the first project I have worked on\tested where I would describe the experience as heartwarming. Some people may disagree about some of the more difficult maps I guess, but even if they are too hard for you there's something in this WAD you're bound to enjoy.

 

[obligatory my map sucks comment to close the review]

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Nems

  

I don't recall the past MAYhems being borderline bullshit in the difficulty department but this one definitely pushes it with some of its levels (I'm especially looking at you, map 31). I really wasn't a fan of the aesthetic change either though the intermission screens did get me to chuckle. Overall this was just a really mixed bag for me. I'm sure others will get more enjoyment out of it than I did though.

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Gothic

  

Great work everyone else involved, although map21 kicked my ass.

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  • File Reviews

    • By GuyNamedErick · Posted
      Functional map for 1994 but doesn't really have much to offer besides that. The short length isn't really a bad thing, but the basic layout makes it a boring map to play.
    • By SilverMiner · Posted
      Wow, I didn't know this exists at all!
    • By Shiro Nomatsu · Posted
      Great Wad! Easy on UV due to a lot of items and health scattered around. Music 16 is one of best I've ever heard on Doom. Paul Corfiatis did a great job on this one! 5/5.
    • By CaptainResident · Posted
      First and foremost, this mod does its job good to an extent. It sets the atmosphere up very well. The fire going out in the beginning is a nice way to start it off and the whole "stuck with nothing but a bow and wit" idea is a good way to execute the gameplay itself. But unfortunately that's as far as positives go. You see, the actual area is so dark that a particular enemy is near impossible to actually see unless you have focus into what exactly you're looking for. Even then, it's a tiny enemy. The one I am referring to is the Creeper. After that obstacle, you have a giant skull that teleports everywhere and a face that will scream nonstop. Unless you're on edge whilst playing this, those will just turn out to be annoying at a point. Then there's the final boss. It flings random shock images at you, ranging from a picture of a clown, to random gore, to the classic picture of the girl from The Exorcist we've all seen plenty of times. Lazy, if anything, considering they're just images with no connection to the actual game whatsoever.   TL;DR: Great concept and beginning, poorer execution. Sure is great reaction material for the unaware, though.
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