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Abyssal Speedmapping Session 22 (XXII)

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17 maps made during the twenty-second Abyssal Speedmapping Session. Unlike normal sessions this one focused on collaborations, with mappers given two hours to work on a map before passing it off to the next guy. While the goal was to finish in 24 hours, the mapping process ran long, and some maps were polished well past the 24 hour time limit.

Though it seemed like the twenty-second session was doomed to be forgotten, I decided to compile it long after the fact so that there wasn't an annoying gap in the compilations. Also, some of these maps are pretty good, and benefited from both the collaborative nature and the extra time in the oven. -7hm

Even though this session flopped hard, like 7hm I think there are some strong maps in this session that deserve an official release, so I chose to finish the compilation. -4shockblast

I know how to upload things to IDgames. I fixed a few CWILV graphics & made the M_DOOM & TITLEPIC. INTERPIC was made by EffinghamHuffnagel. -Jaws In Space


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  • File Reviews

    • By Bitofu · Posted
      The first three maps are only decent, but the WAD really shines with map four and five. Map four is a big enemy base with complex architecture, but a somewhat confusing layout. It still manages to take you into interesting firefights. On the other hand, map five, my favorite, makes you decend into a small but dense underground base, chock-full of enemies. The combat here is fast and deadly, ending with a neat head of Romero fight. I had a great time with it.
    • By Bitofu · Posted
      This early christmas themed megawad loves the sound of classic carols as much as it does the shriek of 10 revenants waking up. I had fun roleplaying as Santa Claus, screaming "O-OPEN" at every wall, but the novelty of this gimmick is stretched a bit thin overall. The maps are a bit crude and you can tell some were originally meant for DM. Still, it's a worthy effort.
    • By Bitofu · Posted
      Short TC with a lovely western setting. I wish it was longer, but it's great nonetheless.
    • By Bitofu · Posted
      I'm not the biggest fan of the Serenity series, but Infinity might be its best entry. The maps are mostly fun to navigate and they feature some decent design. I'm just not sure I like the way the fights are designed. It's not uncommon for rooms to be packed with enemies (mostly sergeants). I found myself blasting my shotgun through a doorway a bit too often for my tastes. Still, it features some nice MIDIs, so the experience is mostly fun.
    • By a41zzz · Posted
      i cant download it ):
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