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Abyssal Speedmapping Session 28 (XXVIII)

   (1 review)
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12 maps made during the twenty-eigth Abyssal Speedmapping Session. This session was based around Health only via powerups. (Berserk/soulsphere/megasphere), Spirals, and "A shitton of lava"


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Zalewa

· Edited by Zalewa

  

I'm not sure what happened with the theme of this A.S.S. because the maps don't fit.

 

  • Some berserk-only healing maps became berserk-only maps for Tyson playthroughs.
  • I hardly see any spirals.
  • There are many crushers, it seems like they were one of the themes.
  • Does motionless damaging yellow surface count as lava?

 

Regardless, the maps are pretty swell, with MAP10 being the best here with its floor hazards and necessity to hug walls.

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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