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Woodcraft

   (3 reviews)
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A big exploration in a forest mixed with moutains.


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LadyMistDragon

  

One of Roofi's first released maps, this shows the signs of one who's been honing their craft for sometime. Roofi utilizes his penchant for minimalist texturing to create this series of caves and trees guaranteed to make your life a living hell. Fairly difficult, if the HR2 track written by Sam "Plagbolist" Woodman is any indication. Roofi is far more restrained in his sadism however, thank god, but there's still more than plenty of it to match. Ammo availability is a strange thing. Sometimes, there will be lots while at other times, there's hardly any. Case in point: the large open area towards the end where 4 Cyberdemons appear after hitting a nearby switch which opens a cave. I believe you're supposed to get the Manicubi located some distance in to infight with the Cyberdemons, but the thing is, 4 Cyberdemons almost guarantees crossfire. Roofi does provide a decent amount of supplies but he doesn't take care of you like he ends up doing in future projects like 180 Minutes Por Vivre. Still a strong map, but perhaps with just a slight touch of balance missing.

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Zalewa

  

Built from Doom 2 resources, this maps packs a surprising difficulty level. You may get caught off guard several times. Expect some Arch-Vile fights. While the visual design is simple, the areas feel distinctive, though quite cramped which further bumps up the difficulty.

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snapshot

·

  

Simple forest themed map, visually It's not mind blowing but the progression is alright for the most part and the encounters are balanced and fair, except for the Final area with the telporting arch-vile, died twice there because the map didn't let me adapt to the situation, you just can't expect which pillar is he going to teleport to and the monsters blocking your way prevent you from taking cover before the archvile attacks you, but other than that It's a solid and fun map.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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