Jump to content

Tangerine Nightmare

   (5 reviews)
Sign in to follow this  


About This File

Roofi, Pirx and Yugiboy85 like this

User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Rosh Fragger

   1 of 2 members found this review helpful 1 / 2 members

Pretty cool WAD! I recorded some gameplay from its TNS run on ZDaemon. Check it out: 


riderr3 likes this

Share this review

Link to review

   1 of 2 members found this review helpful 1 / 2 members

This was a fun mapset though it gets more challenging later on. Map 08 in particular is a mad scramble to the top while the IoS rains spawned Hell down on you. I wasn't a fan of the monster sprite changes but they were thankfully just visual changes, not behavior changes.


The bonus map can get fucked though. Hate that last room encounter. Contending with two arch-viles, a wall of revenants, a mass of cacos AND pain elementals, AND two cyberdemons while trying to move around and dodge all of that was impossible and bullshit for me.


Thankfully the bonus map is just that - a bonus. I would have dreaded encountering this in the normal roster. I'll definitely come back and play through this in the future.

Share this review

Link to review

   1 of 2 members found this review helpful 1 / 2 members

Cool and highly distinct visual style, focusing on the orange and gothic hell aesthetic. I wasn't a fan of a few of the maps here, but levels 06 and 07 were excellent. 3/5

Share this review

Link to review

· Edited by MaysaChan

   0 of 2 members found this review helpful 0 / 2 members

Honestly, I enjoy playing this map, level design is well done!, the only complaint about this map is traps door are little "unexpected", I mean instead of regulars troop like zombieman or lmp behind trap door, it replace with Bunch of Demon or Baron of Hell. Health pick up (except bonus health) are uncommon in every level but other than that is awesome!

Share this review

Link to review


I loved every second of this wad, even the slaughterfest that was MAP08 (and I don't usually care for slaughtermaps) The medieval themed textures, sounds, and monster replacements really set the mood of a medieval hell.  By far my favorite map was MAP07, I believe that map alone could take home it's own Cacoward, and if this wad doesn't win anything this year I'll be shocked.

Share this review

Link to review
  • File Reviews

    • By StormCatcher.77 · Posted
      A map with well-designed sector-specific lighting. Skillful play of light and shadow highlights this map against the background of many others that are created in standard textures. More than visually, the map is captured by a difficult gameplay. Very often the player is locked in a tight space with the company of dangerous opponents. With the deficit of the place for maneuver, it is necessary to show wonders of stamina to survive. This is especially characteristic in the hall with a yellow key, where the barrage of the mancubuses fire does not put much chances for survival. On the whole, close corridors are very interesting to explore, but here one must be on the alert all the time.   Great map. I was save it in my collection:   - Visuals (4 / 5)
      - Detailing (3 / 5)
      - Gameplay (3 / 5)
      - Atmosphere (3 / 5)
      - Difficulty (4 / 5)   - In my collection (3 / 5)
      - For community (4 / 5)
    • By valkiriforce · Posted
      Fun, quick unbiased mapset. It's not overly spectacular in some sections including the last map, but it carries over some consistency in Doom 2 techbases with a bit of an odd progression to it at times. Definitely recommend ZDoom-based ports as some textures were strangely missing in PrBoom+ when I tried it out, and the new music is really only available for the above mentioned. I should also warn it's possible to get stuck in the soulsphere room in MAP05 simply because there's a walkover line found only outside that opens and closes the door to that area which could trap the player.
    • By hamdan3hsan · Posted
      i thought it was a song by metalicca
    • By whirledtsar · Posted
      The texturing and detailing looks incredible and the general map design is good, but unfortunately this is all hampered by how cramped it is. All the detailing makes you constantly get stuck or otherwise not move how you wanted to, which is very unfun and frustrating.