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Deadly Standards

   (2 reviews)

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About This File

A community made Episode 1 replacement for Ultimate Doom. The only limit given was to use the stock IWAD resources (graphics, sounds). The exception being a new midi/soundtrack.

A list of maps with author descriptions and other info is at the bottom.


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The_SloVinator

  

Fantastic! Quite lovely detailed & challenging maps!

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geo

· Edited by geo

  

Put on your sunscreen and get ready for the startan, because Deadly Standards is a quality, community project replacement for episode 1. The problem is its a mixed bag between long and confusing levels that hinder the experience to enjoyable levels of the right length.

 

The levels look good, they play good with balanced health and ammo for the most part, but some of them get confusing, especially the third mission in a mostly outdoor military base. Its a true puzzle where you can see the keys, get to the keys, its just a matter of getting through the doors to get to the keys. That's not the only stumbling block for the episode, a few have darkness, but its still manageable via the map or bumping around in the darkness. Other than that, there's a good use of heights, lifts, stairs, near enemies and far enemies in each level.

 

The theme of startan and tech base overlaps a lot of levels as its an episode 1 replacement. It wouldn't be that big of a problem if each level didn't sprinkle them throughout. While each level is its own unique snow flake, there sure are a lot of brown and silver snow on the ground that took me 10 - 30 minutes to shovel each level. Multiple play throughs would of course reduce the time.

 

Another issue is the length of each level versus the variety of enemies. Playing the first 5 levels of the episode for 80 minutes, I had seen enough shotgunners, imps, zombiemen and pinkies to last me the next year. There are specters and caco demons here and there, even a sparse baron, but they are rare. If the levels were shorter, it wouldn't be as noticeable. I begin to feel the excess of hit scan snipers by the first and second level, even if other authors don't use the hit scan snipers nearly as much.

 

The secrets are worth mentioning as there are a lot and a lot of good ones too even if the items inside aren't a big deal. New music and what felt like remixes of the original songs were nice, even if they were getting a bit old by the completion of some levels.

 

Overall, the maps would be better off alone or to feel fresh and could have dealt with making things less confusing or shorter to not be as redundant with their theme and lack of enemy variety. You as a player can take it one or two levels a day so they stay fresh.

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