Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Deadly Standards

   (2 reviews)

Guest

About This File

A community made Episode 1 replacement for Ultimate Doom. The only limit given was to use the stock IWAD resources (graphics, sounds). The exception being a new midi/soundtrack.

A list of maps with author descriptions and other info is at the bottom.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

The_SloVinator

  

Fantastic! Quite lovely detailed & challenging maps!

Share this review


Link to review
geo

· Edited by geo

  

Put on your sunscreen and get ready for the startan, because Deadly Standards is a quality, community project replacement for episode 1. The problem is its a mixed bag between long and confusing levels that hinder the experience to enjoyable levels of the right length.

 

The levels look good, they play good with balanced health and ammo for the most part, but some of them get confusing, especially the third mission in a mostly outdoor military base. Its a true puzzle where you can see the keys, get to the keys, its just a matter of getting through the doors to get to the keys. That's not the only stumbling block for the episode, a few have darkness, but its still manageable via the map or bumping around in the darkness. Other than that, there's a good use of heights, lifts, stairs, near enemies and far enemies in each level.

 

The theme of startan and tech base overlaps a lot of levels as its an episode 1 replacement. It wouldn't be that big of a problem if each level didn't sprinkle them throughout. While each level is its own unique snow flake, there sure are a lot of brown and silver snow on the ground that took me 10 - 30 minutes to shovel each level. Multiple play throughs would of course reduce the time.

 

Another issue is the length of each level versus the variety of enemies. Playing the first 5 levels of the episode for 80 minutes, I had seen enough shotgunners, imps, zombiemen and pinkies to last me the next year. There are specters and caco demons here and there, even a sparse baron, but they are rare. If the levels were shorter, it wouldn't be as noticeable. I begin to feel the excess of hit scan snipers by the first and second level, even if other authors don't use the hit scan snipers nearly as much.

 

The secrets are worth mentioning as there are a lot and a lot of good ones too even if the items inside aren't a big deal. New music and what felt like remixes of the original songs were nice, even if they were getting a bit old by the completion of some levels.

 

Overall, the maps would be better off alone or to feel fresh and could have dealt with making things less confusing or shorter to not be as redundant with their theme and lack of enemy variety. You as a player can take it one or two levels a day so they stay fresh.

2cf39f90-cc70-4486-bb11-edbafcbe447b.png

e06f2418-3572-4d6c-8779-1eb27506e5ee.png

2b117182-1b13-400a-90a5-18322b8dbe9f.png

6de0c5a6-ee33-45f9-9596-968d3e2e03dc.png

1b9fbad6-8f43-40d0-9fa7-5de660963766.png

2d625cdc-d090-4296-b6fe-e5119729bb71.png

49fd29e0-eeaa-482e-9167-38a63334c366.png

f9b46737-7659-421f-ae25-455d55ec4424.png

f9ba6726-98ab-4ae4-b9ff-6b94c251dbc5.png

70f7242e-4fb0-46bb-9ac6-f8384d3809f4.png

Share this review


Link to review
  • File Reviews

    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
×