Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Deadly Standards

   (2 reviews)

Guest

About This File

A community made Episode 1 replacement for Ultimate Doom. The only limit given was to use the stock IWAD resources (graphics, sounds). The exception being a new midi/soundtrack.

A list of maps with author descriptions and other info is at the bottom.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

The_SloVinator

  

Fantastic! Quite lovely detailed & challenging maps!

Share this review


Link to review
geo

· Edited by geo

  

Put on your sunscreen and get ready for the startan, because Deadly Standards is a quality, community project replacement for episode 1. The problem is its a mixed bag between long and confusing levels that hinder the experience to enjoyable levels of the right length.

 

The levels look good, they play good with balanced health and ammo for the most part, but some of them get confusing, especially the third mission in a mostly outdoor military base. Its a true puzzle where you can see the keys, get to the keys, its just a matter of getting through the doors to get to the keys. That's not the only stumbling block for the episode, a few have darkness, but its still manageable via the map or bumping around in the darkness. Other than that, there's a good use of heights, lifts, stairs, near enemies and far enemies in each level.

 

The theme of startan and tech base overlaps a lot of levels as its an episode 1 replacement. It wouldn't be that big of a problem if each level didn't sprinkle them throughout. While each level is its own unique snow flake, there sure are a lot of brown and silver snow on the ground that took me 10 - 30 minutes to shovel each level. Multiple play throughs would of course reduce the time.

 

Another issue is the length of each level versus the variety of enemies. Playing the first 5 levels of the episode for 80 minutes, I had seen enough shotgunners, imps, zombiemen and pinkies to last me the next year. There are specters and caco demons here and there, even a sparse baron, but they are rare. If the levels were shorter, it wouldn't be as noticeable. I begin to feel the excess of hit scan snipers by the first and second level, even if other authors don't use the hit scan snipers nearly as much.

 

The secrets are worth mentioning as there are a lot and a lot of good ones too even if the items inside aren't a big deal. New music and what felt like remixes of the original songs were nice, even if they were getting a bit old by the completion of some levels.

 

Overall, the maps would be better off alone or to feel fresh and could have dealt with making things less confusing or shorter to not be as redundant with their theme and lack of enemy variety. You as a player can take it one or two levels a day so they stay fresh.

2cf39f90-cc70-4486-bb11-edbafcbe447b.png

e06f2418-3572-4d6c-8779-1eb27506e5ee.png

2b117182-1b13-400a-90a5-18322b8dbe9f.png

6de0c5a6-ee33-45f9-9596-968d3e2e03dc.png

1b9fbad6-8f43-40d0-9fa7-5de660963766.png

2d625cdc-d090-4296-b6fe-e5119729bb71.png

49fd29e0-eeaa-482e-9167-38a63334c366.png

f9b46737-7659-421f-ae25-455d55ec4424.png

f9ba6726-98ab-4ae4-b9ff-6b94c251dbc5.png

70f7242e-4fb0-46bb-9ac6-f8384d3809f4.png

Share this review


Link to review
  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
×