Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The Demon Invasion

   (4 reviews)
Sign in to follow this  

Guest

About This File

The demons have invaded after an experiment gone wrong.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

avyon7

·

  

Good first map! I like the little details like the broken wall and cracked floors. Enough ammo to get through the enemies and a basic challenge to progress.

Share this review


Link to review
Bushpig2dope

  

Decent first map. Potential is there, just need to work on decorating room instead of having plain boxes IE add computers, varying floor heights and in general more depth if that makes sense. Keep on truckin

Share this review


Link to review
Erick

·

  

Functional first map, but not much more. Rooms are blocky, some straight line corridors, and common enemy closets here and there. This is nothing really bad, I hope the author behind it isn't discouraged from mapping and keeps on improving, there's always some good potential to be had.

Share this review


Link to review
Obsidian

  

Seems like your average first map: blocky geometry, rooms and corridors, all that guff. I'll give it a 2 because I'm nice: whatever its faults may be, it's at least functional and the mapper in question will hopefully improve as time goes on. Keep on trying dude. :)

Share this review


Link to review
  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
×