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Analogie Fatidique

   (1 review)
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About This File

A map originally made for Ultimate 3 Heures d'Agonie / L'Agonie Finale. Sadly the map had to be reworked to reduce the amount of HOM effects in the main hub area, and I decided to release the original version as a standalone map while the modified version is part of L'Agonie Finale.


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geo

· Edited by geo

  

Analogie Fatidique is a great hell map with hordes big monsters, big weapons and big health to get you through it. From the start you're thrown into a giant room with dozens of cacos and other big enemies lining the walls. There is plenty of big weapons to whittle them down.

 

Once the dozens of enemies are whittled down, its time to switch find. The map makes it fairly easy to find switches even in big environments littered with corpses. Find a switch or a transporter that will get you to a switch that opens a door to the next grand environment and rocket brawl against mancubus and revenants. Kill everything flip a switch, flip another switch, go back to the original room to get to the next big environment.

 

The environments make the fights more engaging. Round rooms full of revenants where their rockets curve around a doughnut at you. Dozens of enemies on ledges showering you with fiery projectiles and times with arch viles on pedestals orchestrating it all. Its a diverse array of problems, but you always have the rocket launchers and plasma rifles to solve them.

 

Speaking of heights, the tall ledges become deep floors that lead to subterranean areas. This map has a good sense of height shifting. That first main room modifies itself to draw your attention rather than opening a simple floor, an entire series of walls opens up. Of course the wall floods in more enemies, otherwise that might be seen as backtracking.

 

While the challenge is manageable, the only thing that blurred into the line of the unfair are the reskins. Mancubus are now red, which tends to blend in with the red background of hell. Other reskins include a gory arachnatron and revenants. Its good to have the reskins and the new music to keep the level fresh to set it apart from the others. Even calling it unfair is harsh, because everything seemed fair and balanced. The doughnut room fighting revenants in the dark? You're still in the light and there's plenty of rockets and megaspheres.

 

From looking at the .txt file this is a single level that was made for a megawad, so it will be good to check that one out.

 

Great, enjoyable map.

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  • File Reviews

    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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