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Analogie Fatidique

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About This File

A map originally made for Ultimate 3 Heures d'Agonie / L'Agonie Finale. Sadly the map had to be reworked to reduce the amount of HOM effects in the main hub area, and I decided to release the original version as a standalone map while the modified version is part of L'Agonie Finale.


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geo

· Edited by geo

  

Analogie Fatidique is a great hell map with hordes big monsters, big weapons and big health to get you through it. From the start you're thrown into a giant room with dozens of cacos and other big enemies lining the walls. There is plenty of big weapons to whittle them down.

 

Once the dozens of enemies are whittled down, its time to switch find. The map makes it fairly easy to find switches even in big environments littered with corpses. Find a switch or a transporter that will get you to a switch that opens a door to the next grand environment and rocket brawl against mancubus and revenants. Kill everything flip a switch, flip another switch, go back to the original room to get to the next big environment.

 

The environments make the fights more engaging. Round rooms full of revenants where their rockets curve around a doughnut at you. Dozens of enemies on ledges showering you with fiery projectiles and times with arch viles on pedestals orchestrating it all. Its a diverse array of problems, but you always have the rocket launchers and plasma rifles to solve them.

 

Speaking of heights, the tall ledges become deep floors that lead to subterranean areas. This map has a good sense of height shifting. That first main room modifies itself to draw your attention rather than opening a simple floor, an entire series of walls opens up. Of course the wall floods in more enemies, otherwise that might be seen as backtracking.

 

While the challenge is manageable, the only thing that blurred into the line of the unfair are the reskins. Mancubus are now red, which tends to blend in with the red background of hell. Other reskins include a gory arachnatron and revenants. Its good to have the reskins and the new music to keep the level fresh to set it apart from the others. Even calling it unfair is harsh, because everything seemed fair and balanced. The doughnut room fighting revenants in the dark? You're still in the light and there's plenty of rockets and megaspheres.

 

From looking at the .txt file this is a single level that was made for a megawad, so it will be good to check that one out.

 

Great, enjoyable map.

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  • File Reviews

    • By GuyNamedErick · Posted
      Functional map for 1994 but doesn't really have much to offer besides that. The short length isn't really a bad thing, but the basic layout makes it a boring map to play.
    • By SilverMiner · Posted
      Wow, I didn't know this exists at all!
    • By Shiro Nomatsu · Posted
      Great Wad! Easy on UV due to a lot of items and health scattered around. Music 16 is one of best I've ever heard on Doom. Paul Corfiatis did a great job on this one! 5/5.
    • By CaptainResident · Posted
      First and foremost, this mod does its job good to an extent. It sets the atmosphere up very well. The fire going out in the beginning is a nice way to start it off and the whole "stuck with nothing but a bow and wit" idea is a good way to execute the gameplay itself. But unfortunately that's as far as positives go. You see, the actual area is so dark that a particular enemy is near impossible to actually see unless you have focus into what exactly you're looking for. Even then, it's a tiny enemy. The one I am referring to is the Creeper. After that obstacle, you have a giant skull that teleports everywhere and a face that will scream nonstop. Unless you're on edge whilst playing this, those will just turn out to be annoying at a point. Then there's the final boss. It flings random shock images at you, ranging from a picture of a clown, to random gore, to the classic picture of the girl from The Exorcist we've all seen plenty of times. Lazy, if anything, considering they're just images with no connection to the actual game whatsoever.   TL;DR: Great concept and beginning, poorer execution. Sure is great reaction material for the unaware, though.
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