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Analogie Fatidique

   (1 review)
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About This File

A map originally made for Ultimate 3 Heures d'Agonie / L'Agonie Finale. Sadly the map had to be reworked to reduce the amount of HOM effects in the main hub area, and I decided to release the original version as a standalone map while the modified version is part of L'Agonie Finale.


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geo

· Edited by geo

  

Analogie Fatidique is a great hell map with hordes big monsters, big weapons and big health to get you through it. From the start you're thrown into a giant room with dozens of cacos and other big enemies lining the walls. There is plenty of big weapons to whittle them down.

 

Once the dozens of enemies are whittled down, its time to switch find. The map makes it fairly easy to find switches even in big environments littered with corpses. Find a switch or a transporter that will get you to a switch that opens a door to the next grand environment and rocket brawl against mancubus and revenants. Kill everything flip a switch, flip another switch, go back to the original room to get to the next big environment.

 

The environments make the fights more engaging. Round rooms full of revenants where their rockets curve around a doughnut at you. Dozens of enemies on ledges showering you with fiery projectiles and times with arch viles on pedestals orchestrating it all. Its a diverse array of problems, but you always have the rocket launchers and plasma rifles to solve them.

 

Speaking of heights, the tall ledges become deep floors that lead to subterranean areas. This map has a good sense of height shifting. That first main room modifies itself to draw your attention rather than opening a simple floor, an entire series of walls opens up. Of course the wall floods in more enemies, otherwise that might be seen as backtracking.

 

While the challenge is manageable, the only thing that blurred into the line of the unfair are the reskins. Mancubus are now red, which tends to blend in with the red background of hell. Other reskins include a gory arachnatron and revenants. Its good to have the reskins and the new music to keep the level fresh to set it apart from the others. Even calling it unfair is harsh, because everything seemed fair and balanced. The doughnut room fighting revenants in the dark? You're still in the light and there's plenty of rockets and megaspheres.

 

From looking at the .txt file this is a single level that was made for a megawad, so it will be good to check that one out.

 

Great, enjoyable map.

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  • File Reviews

    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
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