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Heretic Speedmapping 2

   (3 reviews)
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About This File

A set of 4 Heretic speedmaps made during an 8 hour session that occured on 2/23/2018

Theme: A Crypt Restriction: 25% of the map must be optional areas


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Average

  

I had a lot of fun with this little mapset.  The texture pack is really cool and adds a lot to the atmosphere.  There are a couple of bugs in the 4th map but that's to be expected in a speed map.  Certainly, there's nothing game breaking.

 

Recommended for a quick play-through if you're looking for something a little different for your Heretic fix.

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riderr3

· Edited by riderr3

  

I hope there are more people who will be involved in Heretic mapping.

M1 - Solid map, what did you expect from Walter? That logo on graveyard, probably being a prefab.
M2 - There are some optional rooms with monsters but without ammo. Sudden exit.

M3 - That's mine map. It have plenty ammo on continuous play.
M4 - I can't get out from pit and used rocketjump. At least under Doomsday Engine.
 

 

P.S. New custom sprites are not shown because I'm using 3D models with HD addon.

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Walter confetti

  

Again, a cool set of speedmaps with a really good looking texture set, good job everyone!

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  • File Reviews

    • By GuyNamedErick · Posted
      Functional map for 1994 but doesn't really have much to offer besides that. The short length isn't really a bad thing, but the basic layout makes it a boring map to play.
    • By SilverMiner · Posted
      Wow, I didn't know this exists at all!
    • By Shiro Nomatsu · Posted
      Great Wad! Easy on UV due to a lot of items and health scattered around. Music 16 is one of best I've ever heard on Doom. Paul Corfiatis did a great job on this one! 5/5.
    • By CaptainResident · Posted
      First and foremost, this mod does its job good to an extent. It sets the atmosphere up very well. The fire going out in the beginning is a nice way to start it off and the whole "stuck with nothing but a bow and wit" idea is a good way to execute the gameplay itself. But unfortunately that's as far as positives go. You see, the actual area is so dark that a particular enemy is near impossible to actually see unless you have focus into what exactly you're looking for. Even then, it's a tiny enemy. The one I am referring to is the Creeper. After that obstacle, you have a giant skull that teleports everywhere and a face that will scream nonstop. Unless you're on edge whilst playing this, those will just turn out to be annoying at a point. Then there's the final boss. It flings random shock images at you, ranging from a picture of a clown, to random gore, to the classic picture of the girl from The Exorcist we've all seen plenty of times. Lazy, if anything, considering they're just images with no connection to the actual game whatsoever.   TL;DR: Great concept and beginning, poorer execution. Sure is great reaction material for the unaware, though.
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