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Heretic Speedmapping 2

   (3 reviews)
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About This File

A set of 4 Heretic speedmaps made during an 8 hour session that occured on 2/23/2018

Theme: A Crypt Restriction: 25% of the map must be optional areas


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Average

  

I had a lot of fun with this little mapset.  The texture pack is really cool and adds a lot to the atmosphere.  There are a couple of bugs in the 4th map but that's to be expected in a speed map.  Certainly, there's nothing game breaking.

 

Recommended for a quick play-through if you're looking for something a little different for your Heretic fix.

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riderr3

· Edited by riderr3

  

I hope there are more people who will be involved in Heretic mapping.

M1 - Solid map, what did you expect from Walter? That logo on graveyard, probably being a prefab.
M2 - There are some optional rooms with monsters but without ammo. Sudden exit.

M3 - That's mine map. It have plenty ammo on continuous play.
M4 - I can't get out from pit and used rocketjump. At least under Doomsday Engine.
 

 

P.S. New custom sprites are not shown because I'm using 3D models with HD addon.

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Walter confetti

  

Again, a cool set of speedmaps with a really good looking texture set, good job everyone!

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  • File Reviews

    • By Marlamir · Posted
      Nice details and visuals. Maybe bitt claustrophobic but that's not weakness at all and i kinda like it. Gameplay is what ruining the map. For six months of work the gameplay feel very unbalanced and bad. Lot of stronger enemies appear on a place where you can't move properly.
    • By StormCatcher.77 · Posted
      The visuals of the map is rich in details, but they look somewhat erratic and do not form a solid style. Although, some of the author's decisions looks new for me. If you be careful enough, then this map may well bring positive impressions of the gameplay. Lock a player in a narrow space with strong opponents is controversial idea, but an experienced player can get good trial from fights by finding a winning strategy. In general, the map does not leave the desire to go through it again. I recommend this map for seekers of hard and challengind gameplay.
    • By StormCatcher.77 · Posted
      Just a cool ZDoom map with well balanced gameplay. I was run through it with pleasure.
    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
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