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Inverter Technologies

   (1 review)
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A tech themed level made for the UDMF format.


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geo

· Edited by geo

  

Inver Tech Compound as its called in game rather than Inver Technologies is a simple, easy, tech level that was still fun to go through. The biggest criticism is that the enemies and challenge is a bit sparse. So sparse I played through the level again on a higher difficulty, but it didn't seem to ramp up the challenge.

 

Its a healthy sized level with plenty of circles, switches on ledges open doors below, get a key, use a transporter that takes you to the door you need the key. While it has a bit of a confusing layout, it played smoother on my second play through. It looks like a Doom 1 tech base. You start outside and work your way in. It has plenty of out of the way areas with ammo and a good secret area. There is a lot of variety in this single tech base, good use of stairs and heights.

 

As mentioned before, the greatest issue is lack of challenge. The hallways are big so you can dodge anything, but the enemies are relegated to the rooms. For the health, weapons and ammunition, there's just not enough enemies to go around. Even on 'hurt me plenty' I just mowed everyone down and managed to have 200% health and armor. I kept waiting for the enemies to teleport in or walls to open up each time I found an empty room with ammunition. Sure there are wall opening moments, but its like 90% safety.

 

If you want tech bases or an easier, more relaxed action level, then this is for you.

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  • File Reviews

    • By GuyNamedErick · Posted
      Functional map for 1994 but doesn't really have much to offer besides that. The short length isn't really a bad thing, but the basic layout makes it a boring map to play.
    • By SilverMiner · Posted
      Wow, I didn't know this exists at all!
    • By Shiro Nomatsu · Posted
      Great Wad! Easy on UV due to a lot of items and health scattered around. Music 16 is one of best I've ever heard on Doom. Paul Corfiatis did a great job on this one! 5/5.
    • By CaptainResident · Posted
      First and foremost, this mod does its job good to an extent. It sets the atmosphere up very well. The fire going out in the beginning is a nice way to start it off and the whole "stuck with nothing but a bow and wit" idea is a good way to execute the gameplay itself. But unfortunately that's as far as positives go. You see, the actual area is so dark that a particular enemy is near impossible to actually see unless you have focus into what exactly you're looking for. Even then, it's a tiny enemy. The one I am referring to is the Creeper. After that obstacle, you have a giant skull that teleports everywhere and a face that will scream nonstop. Unless you're on edge whilst playing this, those will just turn out to be annoying at a point. Then there's the final boss. It flings random shock images at you, ranging from a picture of a clown, to random gore, to the classic picture of the girl from The Exorcist we've all seen plenty of times. Lazy, if anything, considering they're just images with no connection to the actual game whatsoever.   TL;DR: Great concept and beginning, poorer execution. Sure is great reaction material for the unaware, though.
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