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Inverter Technologies

   (1 review)
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A tech themed level made for the UDMF format.


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geo

· Edited by geo

  

Inver Tech Compound as its called in game rather than Inver Technologies is a simple, easy, tech level that was still fun to go through. The biggest criticism is that the enemies and challenge is a bit sparse. So sparse I played through the level again on a higher difficulty, but it didn't seem to ramp up the challenge.

 

Its a healthy sized level with plenty of circles, switches on ledges open doors below, get a key, use a transporter that takes you to the door you need the key. While it has a bit of a confusing layout, it played smoother on my second play through. It looks like a Doom 1 tech base. You start outside and work your way in. It has plenty of out of the way areas with ammo and a good secret area. There is a lot of variety in this single tech base, good use of stairs and heights.

 

As mentioned before, the greatest issue is lack of challenge. The hallways are big so you can dodge anything, but the enemies are relegated to the rooms. For the health, weapons and ammunition, there's just not enough enemies to go around. Even on 'hurt me plenty' I just mowed everyone down and managed to have 200% health and armor. I kept waiting for the enemies to teleport in or walls to open up each time I found an empty room with ammunition. Sure there are wall opening moments, but its like 90% safety.

 

If you want tech bases or an easier, more relaxed action level, then this is for you.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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