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In the Mess of it

   (2 reviews)
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mole doom episode 1: this is a 9 level mapset for doom 1. it replaces episode 1. there isn't really any plot aside from the standard doom plot. it's got 8 maps and one secret level. if you want a plot i'll make one up: you play john ninmole. a scientist at the research center on phobos. you were called in one morning on your goddamn day off. something has gone wrong with the teleporter again and it's your job to fix it. this happened just recently, but when it did the whole other moon disappeared. when you arrived to your station everyone was dead. you quickly grabbed a pistol off a dead security guard and prepared yourself for the most stressful workday of your life. and the worst part is you're not even supposed to be here today!------------------ 3 of these levels have partimes: e1m3: 1:31 e1m5: 3:18 e1m9: 0:27 these par times were set by my friend stoogy. unfortunately, he didn't get a chance to play the rest of the levels before release.


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guitardz

·

  

Played on UV.  Some surprising encounters.  Excellent use of KDitD beastiary.  Overall a great E1 replacement for vanilla Doom.  Also, the secret level was brilliant, an amazing combination!

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SuperArjunaButt

·

  

Overall, good job!  Thanks Josh for making this and giving me a shoutout in the credits.  

 

I played this on HMP, continuous, and with GZDoom.  This WAD certainly hits a lot of the same (awesome) notes of Doom E1 without getting too close to the originals, and I think improves the final fight in E1M8.  It would get a 5 star rating except for two overall problems:

 

--There are decent stretches of map with a lot of the same wall texture  The opening area in E1M1 and the exterior wall in E1M5 are examples of this.

 

--In E1M6 and 7, there are a few hallways where it looks like I was supposed to approach from the other direction, and the monsters were either set to Ambush or behind two sound blocking walls.  Maybe split the orientations next time so half the monsters are facing one exit and half are facing the other way.

 

This WAD is definitely worth the time to play through, and it ends the way E1 should have ended.

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  • File Reviews

    • By Doomkid · Posted
      Why the hell have I not been using this. Incredible, 5 stars.
    • By wolfmcbeard · Posted
      It was difficult for me, but I enjoyed it, a few more ammo pick ups and maybe some health too, but other than that it's a good level.
    • By wolfmcbeard · Posted
      I should've heeded the warnings from the other reviews...
    • By Gato606 · Posted
      Horrible and unenjoyable, it's what I can say about this megawad.  Does it really need to be archviles and cyberdemons in every corner and tight corridors, ambushing with nowhere to go?  Yes, textures are very monotonous, and you got corridor after corridor with same floor/ceiling height.  It's extremely annoying to hunt for that switch that will let you continue, and, surprise!  They're hidden inside the walls without being secrets and no hints where to look for, even with ALLMAP cheat you get lost very easily
    • By Chipchase · Posted
      Not quite as bad as some other comments said, for an old wad anyway. Playable but easy at UV. Some poor texture alignments, nearly all brightly lit, no atmosphere. New sounds are mostly cranky but I liked the machine gun. The voice sounds the same as in "Wild West Of The North" - WEST.WAD which was by Mike Lasota and which also has cranky (but different again) sounds.          
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