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Doom 3: Primary Exavation Site

   (5 reviews)

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About This File

This is a map for Doom 2 made with the 256 color version of the new "Doom 3 for Doom 2 Textures" WAD.


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TheV1perK1ller

  

I had a lot of fun with this. I absolutely love the Doom 3 textures being put to use, too. Excellent atmosphere, and probably one of the more 'fitting' uses of RSKY1 I've seen in quite some time. This level strongly encourages the player to thoroughly explore for secrets, otherwise your ammo count would always end up getting tight.

 

I would have given this 5 stars, had it not been for two things:

 

1) As mentioned before, ammo was particularly short towards the beginning. When I first played this I struggled with trying to conserve my Shotgun shells - having a Chaingun instead of having to resort to the Pistol might've been an improvement, although this didn't really bother me too much in all honesty.

 

2) Towards the end, I had an issue where picking up the yellow keycard made three nearby Imps atop of the cliff-faces unkillable. Not exactly sure what happened here, just make sure to kill them before collecting the key if you wish for a 100% kill rate.

 

Other than that, this was excellently done. Good job, Romulus!  :D

 

 

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YouAreTheDemons

  

Barely playable. You're given bare armaments, and have to contend with using a shotgun against Hellknights and Revenants until you drop down a hole, get stuck in a maze of tunnels filled with enemies, and then find yourself in an outdoor area, still unarmed, but surrounded by enemies. Honestly, I think Sisyphus has it easier.

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The_SloVinator

  

Well done! Someone should actually remake this in Doom 3. That would be sweet!

 

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HAK3180

  

When I was in school, 4 out of 5 was a C, and this is better than that, though not pure 5 star material. 

 

The layout/flow is really cool. There's enough to explore without it really being an exploratory map, and you pretty much always know where you're going. I got lost for ten minutes, but that was entirely my fault (I missed a pretty obvious door), and knowing what I ultimately had to do/where I ultimately had to go led me in the right direction.

 

I think there are too many secrets. Missing a lot of them combined with a tight ammo situation could leave you a bit frustrated, especially toward the beginning.

 

The combat is solid throughout with a few memorable moments: one where monsters have the higher ground and you have to pick them off/move up carefully, one where you get locked into close quarters with an arch-vile and others with minimal cover, and one involving barrels, other obstructions, and a large rocket-launching enemy.

 

 

Overall, it's a nice looking, good playing map with a sense of adventure and some uniqueness. 

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Zalewa

  

This is a really great map with some rough start that may leave you a tad annoyed but if you persevere you will be content. Difficulty is moderate, though ammo is limited and you will be in some tight spaces here and there. I don't dig the D64 sounds and music, as always.

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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