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Doom 3: Primary Exavation Site

   (5 reviews)

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About This File

This is a map for Doom 2 made with the 256 color version of the new "Doom 3 for Doom 2 Textures" WAD.


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TheV1perK1ller

  

I had a lot of fun with this. I absolutely love the Doom 3 textures being put to use, too. Excellent atmosphere, and probably one of the more 'fitting' uses of RSKY1 I've seen in quite some time. This level strongly encourages the player to thoroughly explore for secrets, otherwise your ammo count would always end up getting tight.

 

I would have given this 5 stars, had it not been for two things:

 

1) As mentioned before, ammo was particularly short towards the beginning. When I first played this I struggled with trying to conserve my Shotgun shells - having a Chaingun instead of having to resort to the Pistol might've been an improvement, although this didn't really bother me too much in all honesty.

 

2) Towards the end, I had an issue where picking up the yellow keycard made three nearby Imps atop of the cliff-faces unkillable. Not exactly sure what happened here, just make sure to kill them before collecting the key if you wish for a 100% kill rate.

 

Other than that, this was excellently done. Good job, Romulus!  :D

 

 

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YouAreTheDemons

  

Barely playable. You're given bare armaments, and have to contend with using a shotgun against Hellknights and Revenants until you drop down a hole, get stuck in a maze of tunnels filled with enemies, and then find yourself in an outdoor area, still unarmed, but surrounded by enemies. Honestly, I think Sisyphus has it easier.

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The_SloVinator

  

Well done! Someone should actually remake this in Doom 3. That would be sweet!

 

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HAK3180

  

When I was in school, 4 out of 5 was a C, and this is better than that, though not pure 5 star material. 

 

The layout/flow is really cool. There's enough to explore without it really being an exploratory map, and you pretty much always know where you're going. I got lost for ten minutes, but that was entirely my fault (I missed a pretty obvious door), and knowing what I ultimately had to do/where I ultimately had to go led me in the right direction.

 

I think there are too many secrets. Missing a lot of them combined with a tight ammo situation could leave you a bit frustrated, especially toward the beginning.

 

The combat is solid throughout with a few memorable moments: one where monsters have the higher ground and you have to pick them off/move up carefully, one where you get locked into close quarters with an arch-vile and others with minimal cover, and one involving barrels, other obstructions, and a large rocket-launching enemy.

 

 

Overall, it's a nice looking, good playing map with a sense of adventure and some uniqueness. 

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Zalewa

  

This is a really great map with some rough start that may leave you a tad annoyed but if you persevere you will be content. Difficulty is moderate, though ammo is limited and you will be in some tight spaces here and there. I don't dig the D64 sounds and music, as always.

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  • File Reviews

    • By Doomkid · Posted
      Thanks to a post by Maes, I found out about this wad. The Maniac MIDI is catchy and fun, and the level itself is still an enjoyable romp today. The idea that you're under the sea is a creative touch.
    • By DoomShark · Posted
      If this was the 2001 year I would rate this 5/5. But in 2022 this wad is nothing but a lame retro.   I got the feeling that this wad was trying to showcase the advanced Zdoom capabilities rather than trying to create a good game play, and even with the advanced features the design still feels flat!   HMP or lower players will probably enjoy this as it is a below average difficulty with plenty of ammo/items.   I wanted to rate this 2.5/5 stars, but since half star cannot be selected I rated it 3 stars. We really need to be able to select half a star in rating.    
    • By LouigiVerona · Posted
      I love SkillSaw's work and this is a magnificent wad, but I am writing this review to mark it for folks like me, who would love the level design, but wouldn't connect with the gameplay. Which is fine, no wad is made for every player.   What didn't work for me in this megawad - as far as I checked it out, playing several levels from different packs - was gameplay geared towards maneuverability and making it without strong weapons and much ammo.   To me Doom is a shooter. When faced with a lot of strong enemies, I would like to be able to get them down with a double shotgun or a rocket launcher. These levels are more about running around quickly with a gun, a berserk pack and a shotgun with only a few shells. In he middle of the level you typically get a chaingun.   And that just turns the game into a platformer for me, which is fine, just not my kind of gameplay.   The design and music are top notch. Even the menu is eye candy. I wanted to adore this project, but I just cannot connect with it.   I will, however, keep it on my hard drive and return to it from time to time. Will update this review if I ever get it.
    • By Phalgrin · Posted
      Played this first from the Master Levels CD, good memories.
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