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Plutonia 4 - Back to your hole

   (12 reviews)
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About This File

When the doom marine surfaced from hell, he forgot to turn off the oven, so he goes back but demons don't want him, so they try to stop him.


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elarmadillo3

  

BADASS

also @Doge Sword how can you not love this??????

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Doge Sword

  

this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.

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Juza

  

Unexpected final boss

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SilverMiner

  

Wow, I didn't know this exists at all!

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A Doom Player

  

I don't know if I'm too late to come to this, but this megawad is pretty fun to play and is a funny joke. It's also better than Plutonia 2, PRCP, Plutonia 1024, and Plutonia 3

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Gothic

  

04/09 UPDATE: 2 unintentional bugs on maps 11 and 30 were fixed.

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Erick

  

A joke WAD, so not a lot to take seriously here. Some maps are pretty interesting, MAP29 being a honest good map and one level in particular being a reference to SilverMiner's Plutonia 3. Music tracks are unfitting enough that they become fitting anyways. Worth a try, it's a funny mapset with some decent ideas that are not so bad to play.

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Gaia74

  

its a joke wad, but the levels is interesting

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GarrettChan

  

As a jokewad, this is not bad.

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Doomkid

  

WISH I COULD GIVE THIS TRASH 0 STARS FFS

 

 

 

 

 

 

 

 

 

 

(good joke Gothic, I lol'd)

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NuMetalManiak

  

very good work for a jokewad, got the intentional shit done right with lots of actually decent ideas, such as the MYHOUSE arch-vile maze, the space oddity in MAP28, the back-to-back catwalk traversing maps, the level with monsters all paired up (assuming that you are the only single one there, haha), and cyberdemon-filled secret level. this is a jokewad that you won't ever want to miss.

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Walter confetti

  

It's Ok. A nice spoof of original plutonia.

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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