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Plutonia 4 - Back to your hole

   (12 reviews)
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About This File

When the doom marine surfaced from hell, he forgot to turn off the oven, so he goes back but demons don't want him, so they try to stop him.

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also @Doge Sword how can you not love this??????

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Doge Sword


this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.

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Unexpected final boss

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Wow, I didn't know this exists at all!

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A Doom Player


I don't know if I'm too late to come to this, but this megawad is pretty fun to play and is a funny joke. It's also better than Plutonia 2, PRCP, Plutonia 1024, and Plutonia 3

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04/09 UPDATE: 2 unintentional bugs on maps 11 and 30 were fixed.

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A joke WAD, so not a lot to take seriously here. Some maps are pretty interesting, MAP29 being a honest good map and one level in particular being a reference to SilverMiner's Plutonia 3. Music tracks are unfitting enough that they become fitting anyways. Worth a try, it's a funny mapset with some decent ideas that are not so bad to play.

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its a joke wad, but the levels is interesting

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As a jokewad, this is not bad.

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(good joke Gothic, I lol'd)

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very good work for a jokewad, got the intentional shit done right with lots of actually decent ideas, such as the MYHOUSE arch-vile maze, the space oddity in MAP28, the back-to-back catwalk traversing maps, the level with monsters all paired up (assuming that you are the only single one there, haha), and cyberdemon-filled secret level. this is a jokewad that you won't ever want to miss.

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Walter confetti


It's Ok. A nice spoof of original plutonia.

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  • File Reviews

    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
    • By elend · Posted
      I really like this palette edit. I am not sure about the "better visibility on CRT screens" part, since I find it a bit dark at times, but I do love the toned down colors. I don't play everything with this palette, but I noticed that some WADs definitely benefit from it.   Regarding the people who don't like it; Well, just check out the screenshots. If this looks cool to you, use it when you play Doom. If it looks crap to you, don't download this.
    • By Sasha · Posted
      Hard maps with good architecture. I enjoy this wad
    • By Rimantas · Posted
      It just mess up all colors very bad and makes Doom look terrible! If i want Doom look more like on CRT, i reduce brightness in video card settings. 0/5