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Plutonia 4 - Back to your hole

   (9 reviews)
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About This File

When the doom marine surfaced from hell, he forgot to turn off the oven, so he goes back but demons don't want him, so they try to stop him.

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Wow, I didn't know this exists at all!

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A Doom Player


I don't know if I'm too late to come to this, but this megawad is pretty fun to play and is a funny joke. It's also better than Plutonia 2, PRCP, Plutonia 1024, and Plutonia 3

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04/09 UPDATE: 2 unintentional bugs on maps 11 and 30 were fixed.

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A joke WAD, so not a lot to take seriously here. Some maps are pretty interesting, MAP29 being a honest good map and one level in particular being a reference to SilverMiner's Plutonia 3. Music tracks are unfitting enough that they become fitting anyways. Worth a try, it's a funny mapset with some decent ideas that are not so bad to play.

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its a joke wad, but the levels is interesting

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As a jokewad, this is not bad.

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(good joke Gothic, I lol'd)

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very good work for a jokewad, got the intentional shit done right with lots of actually decent ideas, such as the MYHOUSE arch-vile maze, the space oddity in MAP28, the back-to-back catwalk traversing maps, the level with monsters all paired up (assuming that you are the only single one there, haha), and cyberdemon-filled secret level. this is a jokewad that you won't ever want to miss.

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Walter confetti


It's Ok. A nice spoof of original plutonia.

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  • File Reviews

    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.