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DARK UNIVERSE-part 1

   (4 reviews)

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About This File

6 map pack for GZdoom/Doom2.

Small to Medium sized maps. Maps can be completed rather quickly (just find the switch that opens the exit and then find the exit), with lots of secrets, switches, scripted events, and hidden areas full of the stuff you might need to survive the next map. HMP and UV difficulties available.

MOUSE LOOK REQUIRED. NO JUMPING/ CROUCHING. Intended for vanilla monsters and weapons but works well with most mods.


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Psilli

  

I absolutely loved this mapset! The atmosphere was nailed perfectly; the tight corridors, tunnels, access ways, hanger bays, door controls, etc. made me feel like I was actually on board a UAC space ship. I played this with the bleeding edge version of Project Brutality 3 at the time and I felt that it worked well with this mapset. Dunno if part 2 in is the works but this was an awesome ride!

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trrobin

  

A well-paced atmospheric space themed mapset.  Just the right amount of detail to be interesting, and with plenty of secrets to helpy you along.  I thoroughly enjoyed it!

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NuMetalManiak

  

with the snazzy screenshot shown on the cacowards page and the obvious premise of the wad being a journey through space with multiple enemies to tackle, there's no denying Dark Universe its award. for once, i'm glad this one isn't incredibly long, with just six levels, only two of which were actually big to any extent. and despite the GZDoom features around, the gameplay was intended to be more in line with classic gameplay without a shitload of DeHacked fuckery. and that's a great thing. naturally it's atmospheric, a bit like Doom 3 at times (which isn't a bad thing either).

 

the detail draws you in, the gameplay draws you in further. watch your step, the space could actually suck you out in some levels.

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elend

  

"Dark Universe" is what I would consider "small but powerful". The amount of levels can be counted on one hand and even the initial playthrough is over before you know it. Yet, "Dark Universe" oozes with atmosphere and makes you come back to it, because its levels feature so many nooks and crannies that you just want to see everything. The incredible texture work, lighting and map detailing have to be seen to be believed. If you consider yourself a tech base fan, then give this one a go. The Star Wars influence is huge, yet not so pronounced that those maps wouldn't run fine with stock monsters or other gameplay mods.

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
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