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DARK UNIVERSE-part 1

   (4 reviews)

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About This File

6 map pack for GZdoom/Doom2.

Small to Medium sized maps. Maps can be completed rather quickly (just find the switch that opens the exit and then find the exit), with lots of secrets, switches, scripted events, and hidden areas full of the stuff you might need to survive the next map. HMP and UV difficulties available.

MOUSE LOOK REQUIRED. NO JUMPING/ CROUCHING. Intended for vanilla monsters and weapons but works well with most mods.


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Psilli

  

I absolutely loved this mapset! The atmosphere was nailed perfectly; the tight corridors, tunnels, access ways, hanger bays, door controls, etc. made me feel like I was actually on board a UAC space ship. I played this with the bleeding edge version of Project Brutality 3 at the time and I felt that it worked well with this mapset. Dunno if part 2 in is the works but this was an awesome ride!

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trrobin

  

A well-paced atmospheric space themed mapset.  Just the right amount of detail to be interesting, and with plenty of secrets to helpy you along.  I thoroughly enjoyed it!

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NuMetalManiak

  

with the snazzy screenshot shown on the cacowards page and the obvious premise of the wad being a journey through space with multiple enemies to tackle, there's no denying Dark Universe its award. for once, i'm glad this one isn't incredibly long, with just six levels, only two of which were actually big to any extent. and despite the GZDoom features around, the gameplay was intended to be more in line with classic gameplay without a shitload of DeHacked fuckery. and that's a great thing. naturally it's atmospheric, a bit like Doom 3 at times (which isn't a bad thing either).

 

the detail draws you in, the gameplay draws you in further. watch your step, the space could actually suck you out in some levels.

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elend

  

"Dark Universe" is what I would consider "small but powerful". The amount of levels can be counted on one hand and even the initial playthrough is over before you know it. Yet, "Dark Universe" oozes with atmosphere and makes you come back to it, because its levels feature so many nooks and crannies that you just want to see everything. The incredible texture work, lighting and map detailing have to be seen to be believed. If you consider yourself a tech base fan, then give this one a go. The Star Wars influence is huge, yet not so pronounced that those maps wouldn't run fine with stock monsters or other gameplay mods.

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  • File Reviews

    • By dei_eldren · Posted
      The keyword to summarize this E1 WAD would be 'consistent'.  All the maps, save for M8, are identical in terms of aesthetics, size, and progression - and each took for me, who plays perhaps slower than average because i tend to explore (and managed to get generally 80% of the secrets), somewhere over 30min to complete.  This isn't to say they are repetitive, as the same concepts are used in different ways.   The levels were more complex than original E1, but with the help of automap i never got lost, and i was never left wandering around not knowing what to do.  It really is always a matter of getting the keys in order and progressing linearly, except for the fact that there is some necessary exploration as the layout of the maps does not, thankfully, follow that order. Difficulty is somewhat above Doom.  i died only once, on M1, because it is quite a long time before one gets a shotgun on HMP (unless you find the secret), and simply ran out of ammo in a critical place as i tried to pistol myself through Imps.  On next attempt i made sure to use fists more..  At least on continuous play, the next levels didn't present this problem. There are quite a few nods to the original levels, and the secrets are all in classic John Romero -style - which i liked a lot here.   There are few factors why i can't give this full five stars.  There's sometimes an overuse of darkness and flashing lights, which is fine sometimes, but when overused, as in my opinion here, it just isn't any fun.  That said, the maps are very atmospheric and frightening Also, i did not like M8 at all.  The idea is not bad, but there is for quite some time pitch darkness, and then a horde of Spectres is released in it, and only luck helped me survive - still i have no idea how it should have been handled.  It seemed not only mean, but an exercise in outdoing the old Marquis in sadism just because one could.   Still, i found this set extremely enjoyable, and played it through in one day (HMP and continuous).  My favourite map was definitely the secret level M9, which in style is not different from the others at all, but to my liking had the best layout.  By way of comparison i could say that whilst i did enjoy DTWID as one of the first PWADs i played, this is much better (i haven't played enough of E1 replacements to say much more than that.)
    • By Doomkid · Posted
      God-tier work. Never has a Doom wad reeled me in like this before. Move over, Memento Mori!
    • By VanaheimRanger · Posted
      I have played this, and I plan to play it again.
    • By Ashurion Neonix · Posted
      Valiant is one of those rare megawads that gets the difficulty balance just right. It's able to create a challenging experience whilst not being difficult to the point of being unbeatable. Valiant features several custom monsters which all fit in well and compliment the already existing ones. There have also been some changes to the pistol and chaingun making them more balanced (the chaingun is no longer a direct upgrade from the pistol) as well as more satisfying to use. The sprite work, texturing and levels are all very pleasing to look at. Valiant is divided into five episodes each with their own distinct themes ensuring that the gameplay doesn't dry up. These episodes include: Techbase, Catacombs, Industrial, Helltech, and the moon   Overall, I highly recommend valiant and I consider it to be one of those wads that everyone should try. Favorite maps: Almost all of them, but especially the ones in episodes 1 and 5
    • By Li'l devil · Posted
      So this is the kind of map that I got to like from just how it looks. The screenshots alone sold it for me and gave a good first impression. And the map has a lot going for it, it's one very large, rather non-linear level with a distinct setting and tone. The setting is great, actually, there was a lot of work put to make it feel like a real place (there are distinct building like a church, a supermarket, etc.) and it excels in this regard, and I also like the depressing tone it has.
      Unfortunately, after replaying it thoroughly (I didn't give it a proper go the first time I played it years ago, and just assumed it's great throughout), it didn't really live up to expectations. It's not bad, but it's not remarkable (except for the good things I said about it above), and it has shortcomings. My main gripe is that, despite exploring seemingly everything, eventually I reached a point where I didn't know where to go, and the computer area map didn't help either. After over 1.5 hours of playing I just gave up on it. The other complaint is music: it's too repetitive. This is bad considering you'll definitely be playing this map for at least an hour, and the music will become annoying. As for the difficulty, can't complain. It was rather easy on ITYTD, as it should be. Tho there's a rather difficult platforming segment, at least if you aren't good at it. One more thing: this map had FPS drops for me, even tho I played on Eternity, and it seems to be the problem with the map, not my computer.
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