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Ezekiel (Abridged version)

   (4 reviews)
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About This File

Ezekiel is a 3 episode mission pack for DOOM 2. Each episode contains 4 maps, plus a final map for a total of 13 maps. The abridged version contains only the first two episodes and the final map, as the third episode was never finished.

The levels are designed for Single player and Cooperative play.


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NuMetalManiak

  

first map is baaaaaad but I ended up enjoying a lot more for this after the first level. plenty of monster hordes and interesting combat to go along with the decent layouts, and things are sized well. 40oz is an elite mapper.

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Shiro Nomatsu

  

Not ENOUGH ammo, and it's very challenging in UV. Other than that it's a OK set of maps, but nothing too special. 3/5.

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valkiriforce

  

Very solid set of maps. Ezekiel has a nice episode 4 flavor to its design with a mixture of Doom 2 influences seasoned with some occasionally cruel traps. My only complaint would be about the exit areas of some maps, as they sometimes lock the player off from the rest of the map thus hindering exploration for the rest of the secrets I missed. The last level pays a very cool tribute to the ending of the original Doom - I only wish it would have lasted longer. Definitely worth checking out if you're a lover of 90's-inspired patchwads.

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Some seriously hard maps with great but cruel level design. Almost reminds me of hell reviled. Would be good for two player coop.

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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