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Monuments of Mars

   (9 reviews)

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A custom single player mapset by members of Doomer Boards (doomer.boards.net)


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Endless

  

FID5vXt.pngWith only 7 maps, this WAD delivers excellent quality and at least 1 hour of top notch quality in terms of gameplay, design and presentation. Intense, fast and fun. The challenge it presents is complicated enough to spice it up without being extremely tedious/difficult. It's not easy, but it's not extreme either, and in that balance you find quite a lot of fun. Considering that the WAD is themed on Mars, this is probably one of the best I've seen in terms of adhering to its theme. Great and fantastic. I would like to thank the Cacoawards for introducing me to this beautiful collection of maps that are on my roster of exciting and fantastic WADs.

 

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Juza

·

  

Levels 1 to 4 were great: beautiful, somewhat open maps with lots of exploration, challenge, and smart monster placement which renders a lot of replayability. 9/10

As for levels 5 to 7, their gameplay can be described with 'bite-sized arena fights' as the main loop, and 'mazey nonlinearity' for the layout design, and for me, that's boring. 6/10

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SilverMiner

  

This wad is easy to forget

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dubaCRO

  

Absolutly amazing.This is real doom.

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Summer Deep

· Edited by Summer Deep

  

A very well put together mapset. Excellent layouts, spectacular graphics and testing gameplay (which includes five archviles in a lava pit at one point...). Level three is perhaps the standout, but really there are no duds. 

 

If I had to nitpick, I'd say the authors could have made a concession to exponents of continuous play by consistently placing a couple of 25% healthpacks and a green armour near the start of each level (try doing some of these if you finish the previous one with 20% health and no armour!). Also the ending of the game is a little weird and something of a letdown in my view.

 

9 out of 10.

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valkiriforce

  

I can't help but love what's been coming from 40oz and company lately - this was a very fun and quick set of levels with plenty of red themes to go around. Really loved some of the concepts on play; there's a couple 'reach for the top' stages, a hemmed-in section of pumping rockets into crowds of cacos and former humans and some other brutal affairs carefully introduced without overstaying its welcome. I did feel some parts were potentially more frustrating given a lighter footing - if you're as careless as I can be at times you might just take some hits from behind you in some windowed acres of flying projectiles or trying to solve the mystery of the lost hitscanner. This is otherwise a worthwhile mapset, no doubt - and at 7 maps in length it shouldn't take players long to explore for themselves and see what they liked most about it.

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Gothic

  

Great wad. Minor bug, you can break some things on map 2 if you go the other way at the start.

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NuMetalManiak

  

has a lot of fun moments and is steady in progression, good red theme and encounters all around. recommend.

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Catpho

· Edited by Catpho

  

A pretty good level set with some memorable levels, does a lot of justice to its tan techbase and lava mountains theme.

Short level by level:

-Map01: Best opening tan techbase!

-Map02: Awesome lava mountain adventure

-Map03: Good chaotic level with nice visuals

-Map04: Weird gimmick map that uses ledges. Not a fan because it bogs the map down

-Map05: Good detailing, but frustratingly rough sometimes and not a whole lot of interesting structures.

-Map06: Good modern level

-Map07: Hard and a bit unfair sometimes, but  good visuals and other well thought out stuff saves it from being mediocre.

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  • File Reviews

    • By Ordon · Posted
      well, the concept is good  BUT...   WHAT THE FUCK EVEN IS THIS??
    • By Cinnamon · Posted
      Definitely shows its age. It was a real grind to play through, mostly due to the levels being boring, but also from a remarkable over-reliance on hitscan, especially shotgunners. For some reason. The third episode does indeed pick up much of the slack, but with the really fun levels being shining exceptions rather than rule for two thirds of the WAD it still left me annoyed and exasperated in the end. The maps look fine most of the time and the music is good to really good, which is something to hold on to. I would still advice my past self to skip most of this one.    
    • By Cinnamon · Posted
      There's not too much for me to say about this one. While it isn't exactly my jam 100% of the time, I'm struggling to see how any creative endeavor could entertain me so thoroughly, throughout all the 32 parts of it. Ancient Aliens is charming, somewhat challenging, mysterious, well-paced... I could iterate over plenty of different variations of lavish praise, but I guess that in and of itself describes my feelings: AA is remarkably well-rounded. A DOOM blockbuster - and I use that description as an honest compliment rather than the pejorative it's sometimes thought of. One for the ages, and it'll be one of the WADs to which many of my future experience will be compared.    
    • By VoanHead · Posted
      On second thought, this wad is kinda mid if you ask me. After playing through all of it on pistol-start I wasn't really blown away by it. The midi pack that was made for this in 2020 was very nice if you ask me, but why this wad ever deserves a midi pack when it's so bland is what makes me scratch my head. Idk man, I didn't like this one as much as others do :/.
    • By baja blast rd. · Posted
      This reads as an early example of arcade-style mapping.   Areas are defined largely by color combinations, with no real overarching theme to the map: there are silver techbase rooms, brick-like Earth rooms, red hellish rooms, without much in the way of detailing or setting-building -- all centralized around a square hub room with key doors, which repopulates with monsters each time you find a key. It's on the simpler side visually, but still a very clear step above "monotextured square rooms"-type design, with some solid architecture, shapes, and texture combos here and there, and even a clever crushing UFO-like "ring" at one point.    The gameplay concepts are very straightforward, with one exception being a room that has you platforming over damaging floor while closets of lost souls and cacodemons open up. Instead, the bulk of the fighting is more often dished out as blocks of monsters often revealed in closets -- blocks at a density far below what you'd consider slaughter. Some of the potential fun involves herding monsters towards barrels; once I waited several seconds for chaingunners to walk halfway across the room, right next to a clump of barrels I could blow them all up with. The ending fight is designed for you to pour rockets into two static cybs while circling, and I skipped that one.    Completed in a bit under 10 minutes. 
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