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Monuments of Mars

   (5 reviews)
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A custom single player mapset by members of Doomer Boards (doomer.boards.net)


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Summer Deep

· Edited by Summer Deep

  

A very well put together mapset. Excellent layouts, spectacular graphics and testing gameplay (which includes five archviles in a lava pit at one point...). Level three is perhaps the standout, but really there are no duds. 

 

If I had to nitpick, I'd say the authors could have made a concession to exponents of continuous play by consistently placing a couple of 25% healthpacks and a green armour near the start of each level (try doing some of these if you finish the previous one with 20% health and no armour!). Also the ending of the game is a little weird and something of a letdown in my view.

 

9 out of 10.

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valkiriforce

  

I can't help but love what's been coming from 40oz and company lately - this was a very fun and quick set of levels with plenty of red themes to go around. Really loved some of the concepts on play; there's a couple 'reach for the top' stages, a hemmed-in section of pumping rockets into crowds of cacos and former humans and some other brutal affairs carefully introduced without overstaying its welcome. I did feel some parts were potentially more frustrating given a lighter footing - if you're as careless as I can be at times you might just take some hits from behind you in some windowed acres of flying projectiles or trying to solve the mystery of the lost hitscanner. This is otherwise a worthwhile mapset, no doubt - and at 7 maps in length it shouldn't take players long to explore for themselves and see what they liked most about it.

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Gothic

  

Great wad. Minor bug, you can break some things on map 2 if you go the other way at the start.

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NuMetalManiak

  

has a lot of fun moments and is steady in progression, good red theme and encounters all around. recommend.

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Catpho

· Edited by Catpho

  

A pretty good level set with some memorable levels, does a lot of justice to its tan techbase and lava mountains theme.

Short level by level:

-Map01: Best opening tan techbase!

-Map02: Awesome lava mountain adventure

-Map03: Good chaotic level with nice visuals

-Map04: Weird gimmick map that uses ledges. Not a fan because it bogs the map down

-Map05: Good detailing, but frustratingly rough sometimes and not a whole lot of interesting structures.

-Map06: Good modern level

-Map07: Hard and a bit unfair sometimes, but  good visuals and other well thought out stuff saves it from being mediocre.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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