Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Circle of Caina SP

   (3 reviews)
Sign in to follow this  

Guest

About This File

Your next shipment of maps have arrived, from your friends at the local mapfactory: Doomer Boards (doomer.boards.net)


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

finnaboing

· Edited by finnaboing

  

LOCAL DINGUS PLAYS EVERY SINGLE DOOMER BOARDS PROJECT

PART 2: CIRCLE OF CAINA SP

 

(if you don't know what the Doomer Boards Projects are, here's the Doom Wiki article on them)

 

The next installment of the Doomer Boards Projects, April 2018's Circle of Caina SP, helmed once again by 40oz, is a notable step up from its predecessor. Inspired by FraGMarE's "icy deathmatch map" of the same name (y'know, minus the "SP"), it's a set of eight levels based around a wintry theme and it single-handedly got me excited for the rest of this series.

 

First and foremost, this WAD looks incredible. Every arena feels very distinct from the last - none of these fights blend in with one another and they're all the better for it. 40oz chose an amazing resource pack for that month, with the textures being perfectly suited for the cold, jagged landscapes. Normally, I either wouldn't notice the blockiness of the terrain because I'm so used to it in Doom or I'd dock points for it, but here, it works so well with the vibes of each map that I honestly love it. I'm already partial to ice/snow levels in video games for a ton of reasons, so this WAD going all in with the lighting and icy aesthetics makes me so happy. The music choices are also perfect (other than Hell Revealed MAP16's MIDI for "Cold Shoulder" for some reason but it's not that out-of-place), with a lineup of classic MIDIs that also happen to evoke that chilly feeling.

 

That's not to say it's all style and no substance, though - even if the fights do feel like they have a less intense bite overall than MoM, there are a lot more tricky "gotcha!" moments here that really keep you on your toes for longer. Each new arena feels dynamic and well thought-out (even the random pop-up monsters in MAP08 that feel a bit forced in but still work somehow even though you got a free BFG (the only BFG in the set, if I'm not mistaken) in the first room and plenty of cells along the way so it doesn't even really matter but whatever). The whole WAD flows super well, too, and lends itself very well to marathon sessions. Each map has a degree of momentum that keeps everything moving at an enjoyable pace.

 

I found the ammo balance to be a lot more generous than Monuments of Mars for this one too. I don't know if I'd necessarily say that means this WAD is "easier," but it feels a lot more beginner-friendly (as in, me. that's me. I'm beginner) and makes fights feel a lot fairer. Outside of MAP07, "Below Zero," being WAY harder than every other map in the set (and almost every map in DBP1, for that matter), the difficulty stays pretty consistent throughout. MAP01 starts out really simple and minimalistic, MAP08 is a bit of mini-slaughter, you know, the usual.

 

For me, the show-stealer is MAP05, "Frosty Cream Glade." It is maybe one of the greatest Doom maps I've ever played. It doesn't look like much when you first see it, but the way everything is so interconnected and how clever yet simple the encounters are and how pretty the visuals are and how the nonlinearity of the map lets you tackle the encounters in almost any order you want so it feels a lot more personalized and how the map's layout means that part of the puzzle is figuring out how to get where you want to go and the indirect signposting is so well-done that you're probably guaranteed to find it but it still feels satisfying AAAAAAAAA I love this map it's so good. If there's one's map you need to play from this set, it's "Frosty Cream Glade." The AUDACITY of supercupcaketactics to use the MIDI from Scythe 2 MAP21 and somehow completely justify its placement is something I aspire to.

 

This WAD's far from perfect - 40oz's maps can be underwhelming, some of the levels' freeform nature greatly hurt their pacing ("Cold Shoulder"), they take FOREVER to give you a rocket launcher (you don't get one until MAP04, that's annoying), MAP04 and MAP08 use the exact same MIDI which is really jarring when you play MAP08 for the first time, and for whatever reason MAP05's exit is tagged as a secret even though it's not hidden at all and is required - but I'm getting nitpicky. Circle of Caina SP is a fantastic set of levels from some highly talented people working with a theme that I'm already a huge fan of. Definitely a WAD to check out if you've got a few hours to spare.

 

OVERALL RATING: 8/10

FAVORITE MAP: MAP05 - "Frosty Cream Glade" (by supercupcaketactics)

LEAST FAVORITE MAP: MAP03 - "Some Other Circle" (by 40oz) (it's not terrible by any means but it feels kinda meh compared to the other maps)

HARDEST MAP (for me at least): MAP07 - "Below Zero" (by 40oz)

MAP YOU SHOULD PLAY FIRST IF YOU WANT A SAMPLER: MAP01 - "The Chill Before The Thrill" (by noisyvelvet)

Share this review


Link to review
Endless

  

I recently started my journey through the Doomer Boards Projects, checking the Doomworld threads and downloading a few for a quick look, but now I'm determined to play them all and catch up with the rest. After all, having played DBP1 and 2 I can say that the quality here is not only solid, but amazing.

 

Circle of Caina lives up to its name. You are going to do circle strafing, a lot. One more map compared to the previous release, DBP2 follows the Christmas theme with an amazing collection of winter textures that convey a perfect feeling of cold and demonic Christmas. The quality of the maps is as great as the previous delivery, showing not only a great consistency in its control but also an excellent capacity to produce solid deliveries, after all, there are more than 20+ DBP already and all of them seem to be of excellent quality.

 

I must admit that I prefer Monuments of Mars, not so much for being a quality divergence (both maps share the same quality) but for the fact that the Circle of Caina gameplay can be a little less... merciful.

Share this review


Link to review
Catpho

· Edited by Catpho

  

The next installment in the DBP series goes ice cold on us. An enjoyable romp with decent music choice, nice theme, fun and generally relaxing maps with varied style. I still prefer DBP 1 (Monuments of Mars) but once again swell job DBP team!

Quick map by map review:

-Map01: Great opener! A very well made introduction, short but stylish and memorable. Plenty of cool (no pun intended) moments and encounters.

-Map02: Above average map. Cool detailing and architectural bits, but combat is a bit forgettable (imp hordes were fun i guess?).

-Map03: Good "Circle of Death" remake/tribute. Uh, not much more to say actually 😛

-Map04: A map in Valkiriforce's signature mid 90s/Memento Mori style. This map doesnt represent that style in its peak, i personally consider this as the author's B material. But its still adequate, and certainly not a bad map.

-Map05: Haha this is awesome! So much energy in every step, and the whole thing looks wacky! Whimsical and quriky, fitting with the texture pack too. A must play! (along with map01)

-Map06: Darn fine mountain trek. A good amount of super shotgun and plasma rifle action in here, the mountains and cliffs are rendered beautifully, magical stuff with the water too. Great!

-Map07: Those igloo structuers are comical, so as the slaughter gameplay. Fun to blast through.

-Map08: Good slaughter finisher. It's not too punishing, plus it has many things to look at. Best sector snowman! 

 

Share this review


Link to review
  • File Reviews

    • By Walter confetti · Posted
      Small and fun map indeed, some neat stuff despite the year it was done.
    • By bowserknight · Posted
      The first time I played this it took me like 10 hours just to complete map 02 because I kept getting stuck and I always try to find as many secrets as I can. In this wad I had pretty bad luck with that. But the journey on your first playthrough is really amazing, you wander around until you finally find the way forward and that always feels really nice. It's cool how the entire map 02 is a mix between exploration and monster fighting. It has its moments that can make you feel uneasy, like spotting random eyes that stare at you through the walls or similiar small details. The Binding of Isaac secrets are a little silly tho, to be honest. I do love the replacement for the BFG tho! Balancing your health for a burst of damage is a fun and risky mechanic.   Map 03 is way more straightforward, it's like a short gauntlet towards the final boss. This map has a lot of parts that can feel unfair, like spawning explosive Lost Souls or trap bombs right next to you. Or the abundance of Archviles later on. While I personally don't mind the Archvile library, it can still royally mess you up if you don't take them step by step. The final boss could be fun too, but its 2nd phase is just too much. More strong monsters and also Archviles, with zero walls to hide behind. I have never been able to beat the final boss legit, I always get one of the randomized powerups and hope I get an invulnerability, so I can spam the Necronomicon endlessly. It's the only way I can beat it, the fight is either way too hard or way too easy if you use this method.   I love the ending tho, very creepy.
    • By bowserknight · Posted
      This might just be my favourite horror-ish Doom wad of all time, apart from myhouse, Maskim Xul and maybe some other ones.   What I like: +the overall theme +your house being a hub area +the dark atmosphere +the semi open-endedness of the progression +there are no jumpscares or anything of that sort +the fact that the game remembers your progress while alternating between maps +the music +the difficulty, even tho it is indeed a little too much sometimes   What I dislike: -A few certain fights that feel unfair (some examples: the long hallway where you get one of the keys and Archviles spawn behind you, there's no place to hide from their attack; or later when you return to the lower floors of the 1st major area, the fights in the narrow rooms with Archviles, immediately followed by a swarm of chainsaw zombies, where your only hope is to camp on top of an object; or some of the slaughter fights later on, especially in the chapel area) -the ending feels meh
    • By bowserknight · Posted
      It's a pretty fun bunch of maps with some interesting designs. Just don't try to get 100% kills, on most of the later maps it's not even possible. 
×