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Mothership

   (2 reviews)
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This is a single map set on a UFO. Works only in Eternity 4.00.00 or higher.


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baja blast rd.

· Edited by rdwpa

  

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The Eternity Engine has a steadily expanding set of features that position it in my mind as "prBoom+ with spice." It can do vanilla-through-MBF emulation and retain a similar in-game feel, and it has portals, a MAPINFO analog, a content definition language that stretches far beyond DeHackEd, and more. It even has a scripting language. 

 

Mothership drives that home, especially if you have played Ancient Aliens. It captures similar design ideas and feels Boom at heart, but through extensive use of portals, it renders a multi-story spaceship one could normally just hint at. Outside the windows, sector-architecture UFOs don't hover statically but glide around in the emptiness of space. It's a sorcerous effect created with polyobjects and scripting. 

 

Beyond the bells and whistles, the core elements of Mothership hold up okay. Deliberately idling underneath skillsaw et al.'s shadow makes it easier to notice faults and underachieving: Fights that can be slick and entertaining but rarely flesh out their ideas all that thoroughly. Visuals that are clean and eye-pleasing but are sometimes dull, not a function of lacking detail (the "quantity" is similar to Ancient Aliens's) but of limited contrast, of low variety in design motifs. My favorite nuance comes up later on, in a messy brawl with archviles perched high above on a 3D floor platform. Instead of hugging the outskirts of the arena, you can hide under these archviles, too, remaining fragile and in the fray.

 

3.5/5, minus 1 for using stars.mid, plus 1 for using stars.mid. 

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stewboy

  

0/5 for the overrated music track

 

5/5 because I played this on the easiest skill setting because I suck at doom and yet the map still managed to be fun and surprising and gave me hope for what is possible to make in the eternity engine

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  • File Reviews

    • By MeriMemesX · Posted
      First of all, I love that the author has put love into the map, you can tell by simply the Marine on the ground (it made me laugh)   The map is fine apart from some minor beginner errors, I would recommend making the hallways narrower, having them be so big doesn't really add anything when there is only 1 enemy or none at all.   I liked the map for its simplicity, yes, I would have wished that the rooms like the dining room, where the life potions are, had been more frequent, more than anything because of the amount of enemies and life there are.
    • By MeriMemesX · Posted
      OMG I LOVE THIS MAP   Let's start with the fact that they literally give us free rein to explore the map with our pretty shotgun and I will always appreciate those things.   I love the ending because it is very silly and requires preparation to do it.   This map is beautiful and I love it.   PD: Contamination for you 
    • By MeriMemesX · Posted
      Well, for 1994 it is incredible   I love that verticality is used, I even love the level design, especially the puzzle of the doors, I love it   For the last part of the map it seemed like a medium high difficulty but when I killed everyone on the water ladder I was pleasantly impressed, I quite liked it.
    • By Amaruψ · Posted
      I played up to The Crusher and... frankly, it soured the taste in my mouth to the point that I don't want to continue and try all of the maps.    Surprisingly hideous and wonderfully claustrophobic architecture, with monotonic texture usage and gimmicks at every turn of the map. Then of course the Arch-Vile maze because apparently it's a necessity to copy the Casalis at least once in your mapping career. The crushing ceiling was just the cherry on the top. Not a fan.
    • By Xouman · Posted
      It was interesting,sometimes fun,sometimes hard,sometimes annoyingly hard but we later smile about it(Going Down feeling you know?),i loved the fact that everything feels and look different in terms of level design,sounds,texures and visuals,and the music is here to say to you "you're on a vacation/exploration trip...but not too much,it's Doom !",and technically some levels are great creations,obviously with a modified Id Tech 1,because the original one couldn't do things that some level showed i guess.   Ancient Aliens have a very good overall feeling to play,it's Doom,with a bit of Blake Stone,Star Wars,System Shock and maybe others inspirations,it's very risky to merge differerents inspirations into one big work.   DeadLostSoul,Commander Keen,EvilMarines new enemies are nice too.   My favorites Levels :   Arachnotron Arrival (Nice constant spider in the middle that keeps the pressure on you to move or hide,i liked the monster placements and traps too)   Last Refuge Of The Anasazi   Sinkhole Showdown   Dare To Fly Where Eagles Soar   Ancient Aliens   The Nectar Flow (Huge Level and fun to play)   Polychromatic Terrace   Blazing Boulevard   Wormhole Junction (Damn this is a Going Down Style level !)   Leave Your Sol Behind (A three time height ramp/elevator[don't know how to call that]in Doom? Didn't know that was possible,and flying saucers travel to others worlds,seriously?,didn't expected that o_O,loved the creativity on this level)   Daylight Under A Dark Sol   Culture Shock (A level in the clouds and touching the sky,successive teleporters,a tv working,ropes to elevate yourself,real scales,we need more levels like this,It reminds me that WOW EFFECT i had with Zeal World in Chrono Trigger when i saw all that,too bad it was short,but fantastic idea)   I Skipped Illuminati Confirmed (Too many details and enemies,lags as hell can't do anything,it looked like an insane level)   I Skipped Trinary Temple (Too Much Lags)   I Skipped The Ones Behind It All (Too Much Lags)   The lasts levels lags a lot on Brutal Doom,but that's not your fault,i don't want to play Vanilla Doom,BD is way better to me haha.
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