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About This File

TRENCH WARFARE! An incredible DEATHMATCH adventure. Hunt down your buddies in an intricate maze of trenches, while seargants and imps shoot at you from above. Watch out for baddies in the trenches too. No, we didn't overload the level with bad guys, they are just strategicaly placed. Remember, this is a WAR, not masacre. FOR MAXIMUM ENJOYMENT, TURN RESPAWN ON! The level will run out very quickly if you don't. Trust us. We have play tested this for hours, and hours, and hours, and hours. : There is a cooperative exit for multi-player, and a simple one for single player. Oh, and have a good time, all the time. : Did we mention that you should turn RESPAWN on? doom -file trench.wad -respawn

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Unknown date

I remember an old NoPoet review of Plutonia map 25, where he said the start of that map reminded him of this WAD. I can certainly see a (slight) resemblance. This has an ugly-looking trench running through the map and some small buildings. Completely amateurish design throughout, with no sense at all applied to texturing, and with a few shotgun guys and imps thrown in haphazardly. --1/5

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Unknown date

This was on the Master Levels CD. It's a brightly-lit rectangular room with a winding trench below "ground level" and some buildings up top. There are a few imps in an alcove running around the edge of the arena. You can just run to the exit. It would be rubbish in deathmatch. It's a good illustration of why there are almost no games based on actual trench warfare; it's not entertaining.

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
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