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TRENCH.WAD

   (2 reviews)
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About This File

TRENCH WARFARE! An incredible DEATHMATCH adventure. Hunt down your buddies in an intricate maze of trenches, while seargants and imps shoot at you from above. Watch out for baddies in the trenches too. No, we didn't overload the level with bad guys, they are just strategicaly placed. Remember, this is a WAR, not masacre. FOR MAXIMUM ENJOYMENT, TURN RESPAWN ON! The level will run out very quickly if you don't. Trust us. We have play tested this for hours, and hours, and hours, and hours. : There is a cooperative exit for multi-player, and a simple one for single player. Oh, and have a good time, all the time. : Did we mention that you should turn RESPAWN on? doom -file trench.wad -respawn


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Unknown date

  
I remember an old NoPoet review of Plutonia map 25, where he said the start of that map reminded him of this WAD. I can certainly see a (slight) resemblance. This has an ugly-looking trench running through the map and some small buildings. Completely amateurish design throughout, with no sense at all applied to texturing, and with a few shotgun guys and imps thrown in haphazardly. --1/5

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Unknown date

  
This was on the Master Levels CD. It's a brightly-lit rectangular room with a winding trench below "ground level" and some buildings up top. There are a few imps in an alcove running around the edge of the arena. You can just run to the exit. It would be rubbish in deathmatch. It's a good illustration of why there are almost no games based on actual trench warfare; it's not entertaining.

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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