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Luna AI

   (2 reviews)

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About This File

Luna AI is a prequel to the events in Doom 2.

The demons have corrupted the AI that controls the orbital defense weapons surrounding earth. You and your marine buddies head to the moon to shut the AI down, upon landing everything goes to hell. Its down to you to shut the AI down and pave the way for the liberation of Earth.

Luna AI is a single vanilla compatible map with a few extra features, including a different use for the commander keens (blow them up), 2 new monsters and a finish that ends in a bang.

A dehacked patch is included externally and as a lump. Make sure this is running before playing!


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SilverMiner

  

I feel the taste of no Doom 2 stuff around

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baja blast rd.

·

  

The gameplay didn't seem like my cup of tea at all, a lot of static UDoom-style shotgun clearing, sometimes through narrow doors or in tight passages. Eventually the author succeeded at making zombiemen feel dangerous and health bonuses feel relevant, and parts of the map did open up into more dynamism. What really worked for me, though, were the "narrative events" scattered around, supported by clever use of triggers and DeHackEd. That aspect was legitimately cool. 

 

This is a Doom 2 map, although apart from the custom stuff, it uses exclusively Doom 1 monsters and weapons. D_RUNNIN didn't fit, so I IDMUS02-ed to D_STALKS. What? It was better.
 

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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