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Tekex

   (1 review)
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About This File

Tekex (a.k.a. Tech-Base Exploration) is a variant of Urban Exploration. One of the main differences is having something more interesting to shoot than rats. It is one of the most popular hobbies among UAC marines.

This is a medium-sized map with a mixture of open areas and smaller passages. Focus was put into verticality, light play and strolling monsters. Also includes a bunch of tricky traps, similar to my previous wad.

It is recommended to use a limit-removing port, since no tuning was done to avoid visplane overflows.

TITLEPIC is a 2-gram visualization of bytes in doom2.wad.


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Misty

  

Nice little map we got here. It has traditional doom aesthetics, nice music and sky, but only if you use prboom+ and other limit removing ports. Monster count is quite low and doesn't give you much pressure. Due badly made MAPINFO lump, gzdoom and other zdoom related ports won't show sky or play music as intended and it can ruin mood completely. 

This is how you shouldn't make mapinfo lump:

Spoiler

unknown.png


How mapinfo should look like:
 

Spoiler

unknown.png?width=838&height=472


I hope this is helpful. 

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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