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Castle of Combat for HERETIC, REG ONLY

   (1 review)
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This is level 1 of a 5 level adventure originally designed as an AD&D game. Look for the other levels coming soon.


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magicsofa

  

Other than a few competent moments, this is quite passable... as in, pass it by to play a more exciting map. At best it's incredibly easy even on high difficulty levels, with pretty basic and usually ugly architecture, and at worst you get to navigate through a maze of single-linedef walls which of course don't block your shots. If there were anything other than melee golems around, it would have been even more annoying.

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  • File Reviews

    • By fnord · Posted
      This is less than mediocre to begin with, but then it commits the ultimate in vulgarity - hitting you with pain elementals hidden behind cacos when you only have a single shotgun and pistol. This "trick" was annoying the first time it was pulled. Nowadays it's like fingernails on a blackboard and my only response is to quit game and file the map in the "not worth playing" folder for future reference.
    • By fnord · Posted
      New benchmark for pointless exercises.
    • By Nobody · Posted
      The architecture had a theme and it did well expressing the theme, methinks.  Simple, but effective. The details were small touches, and the ducts of blood were especially clever.   The texturing was similarly suitable.  If it meant a lot of brown and red, hey, that's what Doom supplied.  Also, it was thematically necessary.  Seek out other themes if you want something else.   Because I was looking at the textures, I saw a few places where the textures should've been varied a little so those mis-alignments could be hidden, but it was a first map and not everybody thinks of such things when they begin.   Thematically, It would've been better with different enemies, like hooded and cloaked cultists and mutilated monsters.  E.g perhaps try with pwads which copy enemies from Hexen or the like.   It is more about its theme than stuffing the map with enemies:  as was explained in the Read Me.
    • By VoanHead · Posted
      A fun recreation of Doom II's OG levels. Most maps are pretty decent, steps up more in the challenge, and gives a feeling of deja-vu in these reimagined yet familiar maps. I would dare say this is an underrated release that came out of 2017, a year that was really popping off in Doom content.   However, my praise of this megawad ends there. The reason why I didn't give it a higher rating is b/c even though the author of the wad says it's a boom megawad in the thread, some maps seem like they've been tested only in zdoom-based ports b/c some have some softlocks in certain areas of maps if you're not playing in a ZDoom port. The midis are awful, I went into SLADE myself to take em out b/c I couldn't stand em anymore.   Otherwise, it's an okie-dokie wad. Play it in GZDoom as a word of caution, maybe load in some mods if you wish to spice things up a bit, too.
    • By fnord · Posted
      Too many revenants and archviles, not enough weapons or ammo - even on HNTR fun factor reduced to zero. 2 stars for map layout.
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