No, really, that's a pretty trippy experience. Lots of blinking lights in skies and in stairs and in long hallways, huge structures that looks both pretty anonymous and pretty foreboding, it's like the sum of what people thinks of 1994 maps. Maps are too large for the original intent of DM and are too empty and uses way too easy enemies for a decent fight (with the expection of TOOHARD.WAD that is... actually not that hard, but have some challenge from the other maps). The only good map (that actually looks like a map) is TECHNO.WAD (or RICKDOOM.WAD E1M3), is a decent techbase with a somewhat interesting design and the only reason that saved these maps from taking 1 star.
Anyway, who is Rick Kelly? Somebody famous? At least here in Doom community.
I remember playing this ages ago when it was still a WIP. I'm so glad to find it again, it's one that really stuck in my memory (thanks @00_Zombie_00 for bringing it up in the reviews!) Such a neat atmospheric WAD, love the tower climb concept and the slow burn of action in the map. It turned out great, right up to the end.