Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

LevelNumb

   (2 reviews)
Sign in to follow this  

Guest

About This File

First attempt at a Doom level. Basic and limited for the moment.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

DharmaForOne

  

I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.

 

I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.

 

The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?

 

 

Share this review


Link to review
Claptrapino

· Edited by Claptrapino

  

I felt playing another terry wad, but worse.

You should work with textures and the idea of it, not just placing spectres everywhere with a trigger action to spawn a cyberdemon.

 

EDIT: Why you been working on this map for 10 Hours?

That's actual looks like a 15 minute made map.

Share this review


Link to review
  • File Reviews

    • By Argenteo · Posted
      Short and sweet trip through a radioactive nuke base. Maybe there are some multiple paths to explore it.
    • By Forli · Posted
      When a map only has one sector, the monsters won't wake up from seeing the player and won't attack either, that's something I learned from testing custom monsters, but I'm not sure of why it happens.   My only guess is that there's probably some function that checks if a monster can see the player by comparing the heights of sectors or something like that, and since it cannot compare two sectors when there's only one it never gets called. That's only a guess, I really have no idea, I couldn't find anything when I googled it.
    • By rd. · Posted
      This could ascend to Cacoward quality with a simple copy/paste clone job -- then it'd be Double Impact. *booed off stage*    It's an adequate "my first map." You chew up lumps of fodder with weaker weapons in small rooms with sharp directional lighting for about 2 minutes. One of the secrets was cool. Satisfying enough.
    • By smeghammer · Posted
      errrmm... Yeah. They really don't. Its not as if they are dormant - they follow you. Even the archvile. It's slightly surreal having a mob of doom monsters following without attacking.   If that was used effectively, it might be cool. But to misquote Wolverine - it's a big square room...
    • By smeghammer · Posted
      Definitely plays a lot like E1M1. Not a bad quick play at all. I like these short-n-sweet ones!
×