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Black Room

   (3 reviews)
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About This File

This is a Boom compatible (cl9) level for Doom 2. The setting for this map consist in some UAC bases placed in a mountain area. This map is designed to be challenging on UV.


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NoisyVelvet

  

3.5 / 5

 

genre: modern, tight setpiece fights strung together; mostly linear except a choice between two starter fights at the beginning.

 

visuals: iirc. mostly doom 2 textures, with a few extras mixed in.  it looked solid.

 

personal playtime: ~40 mins.

 

FDA: noisy_Blackroom_fda.zip

I started on UV and got thrashed.  It felt technically balanced up to what I played but too tight for me to play blind.

I downshifted to HMP after five deaths:

Quote

Difficulty Settings : Yes (HMP reccomended)

Well that's a big difference.  Beat it one go, with some foreknowledge of the first few fights.  I peeked at HNTR afterwards, and it didn't seem too different from HMP, for me personally.

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Nine Inch Heels

  

I'm gonna start with what I didn't like:

-The MIDI is not for me.

 

Now the good stuff:

-Slightly non-linear progression

-Tricky and interesting gameplay aimed at doomers of higher skill levels.

-Slick visuals combined with very gameplay-effective layouts

-Nice variety of setpieces that will challenge your timing, movement, and spatial awareness.

 

You got to have more than just one trick up your sleeve to beat this map in one fell swoop. If you have trouble beating the original doom2: Stay away from this map, it's not for you (yet).

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BaraKornel

  

Level design is pretty good.

Nice layouts and details all over the map

Honestly looks like a 4 star map, but it's like a 2.5/5 because I don't think that this is challenging, this is just annoying. When I wasn't even halfway through the map, I only had  two shotguns and a chaingun. That wouldn't be a problem, if there weren't so many monsters. Arch-Viles everywhere, a Cyberdemon, dozens of revenants, hell knights, baron of hells in a kinda medium sized room. That sounds fun right? Well, not really.

 

If the map would provide enough cover (from the Arches), more ammo and weapons than it would be alright. There are a lot of masterpiece wads/maps, with a lot of monsters, and I don't have problem with that. But I don't think that this is executed well right here.

 

Fantastic looks, but the gameplay is just mindless. That's a shame.

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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