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Black Room

   (3 reviews)
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About This File

This is a Boom compatible (cl9) level for Doom 2. The setting for this map consist in some UAC bases placed in a mountain area. This map is designed to be challenging on UV.


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NoisyVelvet

  

3.5 / 5

 

genre: modern, tight setpiece fights strung together; mostly linear except a choice between two starter fights at the beginning.

 

visuals: iirc. mostly doom 2 textures, with a few extras mixed in.  it looked solid.

 

personal playtime: ~40 mins.

 

FDA: noisy_Blackroom_fda.zip

I started on UV and got thrashed.  It felt technically balanced up to what I played but too tight for me to play blind.

I downshifted to HMP after five deaths:

Quote

Difficulty Settings : Yes (HMP reccomended)

Well that's a big difference.  Beat it one go, with some foreknowledge of the first few fights.  I peeked at HNTR afterwards, and it didn't seem too different from HMP, for me personally.

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Nine Inch Heels

  

I'm gonna start with what I didn't like:

-The MIDI is not for me.

 

Now the good stuff:

-Slightly non-linear progression

-Tricky and interesting gameplay aimed at doomers of higher skill levels.

-Slick visuals combined with very gameplay-effective layouts

-Nice variety of setpieces that will challenge your timing, movement, and spatial awareness.

 

You got to have more than just one trick up your sleeve to beat this map in one fell swoop. If you have trouble beating the original doom2: Stay away from this map, it's not for you (yet).

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BaraKornel

  

Level design is pretty good.

Nice layouts and details all over the map

Honestly looks like a 4 star map, but it's like a 2.5/5 because I don't think that this is challenging, this is just annoying. When I wasn't even halfway through the map, I only had  two shotguns and a chaingun. That wouldn't be a problem, if there weren't so many monsters. Arch-Viles everywhere, a Cyberdemon, dozens of revenants, hell knights, baron of hells in a kinda medium sized room. That sounds fun right? Well, not really.

 

If the map would provide enough cover (from the Arches), more ammo and weapons than it would be alright. There are a lot of masterpiece wads/maps, with a lot of monsters, and I don't have problem with that. But I don't think that this is executed well right here.

 

Fantastic looks, but the gameplay is just mindless. That's a shame.

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
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    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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