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Xenomorph Base (testing version)

   (1 review)
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Doomer Boards krew4lyfe


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BaraKornel

· Edited by BaraKornel

  

The maps got more detailed, and just nicer to look at as I played the wad. I think it was really really fun, and it is very well balanced. It's not easy, but not hard either, it gives a nice challenge. MAP03 was amazing, and MAP06 is just badass. Loved the creative ideas, I think your maps have a lot of them so yeah.. it's fantastic.

 

I couldn't find the blue key though on MAP06. The floor didn't come up, so I had to IDCLIP my way out of the hole. Everything else is great though.

 

Edit: Nothing bad happened about the blue key on MAP06, for the second time around. I don't know what went wrong on my first playthrough.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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