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Team Rocket: Blasting Off at the Speed of Mapping

   (4 reviews)

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About This File

TEAM ROCKET comprises AD_79, Dragonfly, Jimmy and MTrop, four experienced Doom mappers who together endured a 20-hour speedmapping livestream. Their efforts were supported by kind donators and guest mappers who tagged in to let the fatigued rocketeers recuperate. We bring you 34 maps, all made within less than a day, shaped by you, our viewers.


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obake

  

This wad is tough to rate, as part of what makes it so unique are the circumstances of its creation. Four mappers, Dragonfly, MTrop, Jimmy, and AD_79 endured 20 straight hours of mapping with few breaks. That they were able to accomplish this is an amazing feat.

 

Maps consist of a variety of themes, from techbase, to Hell, to gothic and beyond. There are 35 in total (some from guest mappers). Because the maps were mostly made by four people in one day, gameplay is not always the most refined. For example, a lot of them seem to center on the concept of Archviles being an immediate menace. While these type of maps can be fun, they can also get tiring one after another.

 

That doesn't mean Team Rocket: Blasting Off is bad. To the contrary. It is a fun, very well made set. As far as level design and artistry, it is great. There are a few standout maps with concepts I did not even know could be pulled off in boom. One level, for example, continuously sinks into lava. Another is in a snowy tundra and actually has ice physics!

 

There are also a few tedious maps. As another poster mentioned, map 20 is a bit of a chore. I also found the ice map annoying at parts, but to be fair, ice physics are difficult to pull off.

 

Overall I give the wad 3 out of 5 stars. On a personal level I would give it 4, but I understand that the repetitive and sometimes unpolished gameplay can get in the way. That said, this wad is still an amazing accomplishment, and everyone involved should be proud.

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Agent6

  

And thus, Team Rocket is finished, played through GlBoom+ on UV.

 

So starting with the beginning, Team Rocket is a 32+ level megawad created by various mappers in less than a day (20 hours more exactly, if I'm not mistaken), including a few guests. It features new textures, a few new sounds, a menu background, music, status bar, but no new enemies, ENDOOM screen, or weapons.

 

It is designed only with pistol starting in mind as every level features suicide exits. This was, no doubt, done for the purpose of balancing it much easier for something very specific as opposed to both pistol starting and continuous, which is a good thing considering that it was created in less than a day, it was impossible to be perfect for both, so they authors took the easy route. Even so, for pistol starting it's pretty well balanced and the effort, attention to detail, and polish that was put into it is very obvious. The amount of polish is probably the most impressive part of the megawad, I was unable to notice any problems with the levels or the enemies, so it's not quite possible to tell whether it was done in a very short time span or not thanks to this.

 

Although the levels look good, it's not the only focus of the megawad, the other aspect being the gameplay. It's skill based and finishing many levels is not exactly easy as some of them do require some trial and error or a few attempts to succeed, primarily the maps designed by AD_79 which are easily the most difficult in the entire package. Memorization of the enemy placement and the layout does pay off especially in his levels, so don't expect them to be just a walk in the park.

 

Despite being created by multiple authors it's pretty consistent although at the same time it's also very easy to differentiate the levels made by a certain person since they all provide an unique experience and different gameplay styles and thus don't give the impression that anyone tries to copy the style of someone else. The levels are short and straight to the point with low enemy counts, only very few of them have over 100 or 200 and a single map is slaughter. Good as it is however, I can't say I really have any favorite maps, they are all good but at the same time nothing really caught my attention in a particular way to make me say "damn, there's something different about this map, it really shines and stays out of the crowd". Likewise, there are no bad or seriously flawed levels, though a few were a bit underwhelming, particularly MAP08. A fun level, but nothing particularly impressive.

 

Balancing is good most of the time, however there are a few maps which don't seem to provide enough ammo to kill all enemies, so maxing them out could prove a challenge in itself, and I'm not entirely sure doable.

 

At the end of the journey we're presented with an Icon of Sin on MAP30. It is a bit different from the standard IoS map as finishing the level requires the player to destroy some devices which will then cause the IoS to die. It's an interesting take that works. My only problem with this level is the transparent bridges which can make the navigation a bit frustrating, yet at the same time, the map would not be the same or quite work without them.

 

All this being said, it's short and sweet, meaning that it can easily be finished in a few hours or a day, if you're slower, but it's worth the time.

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NuMetalManiak

  

wow this was...mostly annoying, utilizing such tropes such as low ammo, lots of running around just trying to find the best weapon to choose, and mancubus snipers. I felt trolled. at least Jimmy is a good mapper though. MAP30 was the best map overall.

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yourusernamee

  

loved all of it except map20. that map sucked the life out of me. really great stuff all around.

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