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Team Rocket: Blasting Off at the Speed of Mapping

   (5 reviews)

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About This File

TEAM ROCKET comprises AD_79, Dragonfly, Jimmy and MTrop, four experienced Doom mappers who together endured a 20-hour speedmapping livestream. Their efforts were supported by kind donators and guest mappers who tagged in to let the fatigued rocketeers recuperate. We bring you 34 maps, all made within less than a day, shaped by you, our viewers.


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Nems

  

Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.

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obake

  

This wad is tough to rate, as part of what makes it so unique are the circumstances of its creation. Four mappers, Dragonfly, MTrop, Jimmy, and AD_79 endured 20 straight hours of mapping with few breaks. That they were able to accomplish this is an amazing feat.

 

Maps consist of a variety of themes, from techbase, to Hell, to gothic and beyond. There are 35 in total (some from guest mappers). Because the maps were mostly made by four people in one day, gameplay is not always the most refined. For example, a lot of them seem to center on the concept of Archviles being an immediate menace. While these type of maps can be fun, they can also get tiring one after another.

 

That doesn't mean Team Rocket: Blasting Off is bad. To the contrary. It is a fun, very well made set. As far as level design and artistry, it is great. There are a few standout maps with concepts I did not even know could be pulled off in boom. One level, for example, continuously sinks into lava. Another is in a snowy tundra and actually has ice physics!

 

There are also a few tedious maps. As another poster mentioned, map 20 is a bit of a chore. I also found the ice map annoying at parts, but to be fair, ice physics are difficult to pull off.

 

Overall I give the wad 3 out of 5 stars. On a personal level I would give it 4, but I understand that the repetitive and sometimes unpolished gameplay can get in the way. That said, this wad is still an amazing accomplishment, and everyone involved should be proud.

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seed

  

And thus, Team Rocket is finished, played through GlBoom+ on UV.

 

So starting with the beginning, Team Rocket is a 32+ level megawad created by various mappers in less than a day (20 hours more exactly, if I'm not mistaken), including a few guests. It features new textures, a few new sounds, a menu background, music, status bar, but no new enemies, ENDOOM screen, or weapons.

 

It is designed only with pistol starting in mind as every level features suicide exits. This was, no doubt, done for the purpose of balancing it much easier for something very specific as opposed to both pistol starting and continuous, which is a good thing considering that it was created in less than a day, it was impossible to be perfect for both, so they authors took the easy route. Even so, for pistol starting it's pretty well balanced and the effort, attention to detail, and polish that was put into it is very obvious. The amount of polish is probably the most impressive part of the megawad, I was unable to notice any problems with the levels or the enemies, so it's not quite possible to tell whether it was done in a very short time span or not thanks to this.

 

Although the levels look good, it's not the only focus of the megawad, the other aspect being the gameplay. It's skill based and finishing many levels is not exactly easy as some of them do require some trial and error or a few attempts to succeed, primarily the maps designed by AD_79 which are easily the most difficult in the entire package. Memorization of the enemy placement and the layout does pay off especially in his levels, so don't expect them to be just a walk in the park.

 

Despite being created by multiple authors it's pretty consistent although at the same time it's also very easy to differentiate the levels made by a certain person since they all provide an unique experience and different gameplay styles and thus don't give the impression that anyone tries to copy the style of someone else. The levels are short and straight to the point with low enemy counts, only very few of them have over 100 or 200 and a single map is slaughter. Good as it is however, I can't say I really have any favorite maps, they are all good but at the same time nothing really caught my attention in a particular way to make me say "damn, there's something different about this map, it really shines and stays out of the crowd". Likewise, there are no bad or seriously flawed levels, though a few were a bit underwhelming, particularly MAP08. A fun level, but nothing particularly impressive.

 

Balancing is good most of the time, however there are a few maps which don't seem to provide enough ammo to kill all enemies, so maxing them out could prove a challenge in itself, and I'm not entirely sure doable.

 

At the end of the journey we're presented with an Icon of Sin on MAP30. It is a bit different from the standard IoS map as finishing the level requires the player to destroy some devices which will then cause the IoS to die. It's an interesting take that works. My only problem with this level is the transparent bridges which can make the navigation a bit frustrating, yet at the same time, the map would not be the same or quite work without them.

 

All this being said, it's short and sweet, meaning that it can easily be finished in a few hours or a day, if you're slower, but it's worth the time.

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NuMetalManiak

  

wow this was...mostly annoying, utilizing such tropes such as low ammo, lots of running around just trying to find the best weapon to choose, and mancubus snipers. I felt trolled. at least Jimmy is a good mapper though. MAP30 was the best map overall.

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yourusernamee

  

loved all of it except map20. that map sucked the life out of me. really great stuff all around.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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