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Goetia 1

   (3 reviews)

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About This File

Goetia (Medieval Latin; anglicised as goety) is a practice that includes the conjuration of demons

Doomguy, in an effort to take out more demons, engages in arcane demon rituals to reach the demon's realm.


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baja blast rd.

· Edited by rdwpa

  

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3.5/5

 

A small bundle of classical goodness, Goetia takes a lot of the Ultimate Doom's appeal and bakes it into a rotted husk that lied under a hellish sky too long. It is decrepit and creepy -- in a good way. It has no shortage of architectural creativity, in the wilder, skewed shapes that often accompany detail-sparse design. Abundant are ledges, gaps, windows, bridges, platforms, gratings, streams, and secrets in shadows. 

 

Only two maps break 50 monsters, and I plowed through the set with carryovers in 30 minutes. (Pistol starts are supported too.) Power ammo is doled out carefully; finding a lone rocket box in a secret is a delight. 

 

Deliberately loose alignment and texturing can still be judged on its visual appeal, which is one way Goetia disappointed me. Sometimes it felt NEIS/DTWID "good ugly," but often I thought it was messy in a much less artful way. 

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Zolgia108

  

I really enjoyed the design and the atmosphere, cool enemy placement but not at its best use. Short maps and not challenging at all. But sometimes it's just good to enjoy some claustrophobia and let it kill you instead. So good job!

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Zalewa

  

The level design in this one is something that you don't see everyday. Triangular architecture, full of spikes and spirals, somewhat orthogonal in some places and/or vertical in others. Lots of interconnections, windows, different angles from where the enemies can shoot you.

 

That said the maps are very short and the WAD can be beaten in less than 30 - 45 minutes. It also would've been easy, but there's really not much health pickups provided so the enemies will eventually drain you.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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